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Helldivers 2’s Gatekeeping is Reaching Elden Ring Levels with Fans Told to ‘Git Gud’

In the trenches of the Helldivers 2 subreddit, a battle rages on. Not between the brave soldiers of Super Earth and the relentless hordes of bugs and bots, but among the players themselves. The bone of contention? The age-old debate between those who demand that their fellow Helldivers “git gud” and those who seek a more balanced, engaging gameplay experience.

The spark that ignited this latest skirmish was a post by a disgruntled diver, who, in an “unpopular opinion,” pleaded with fellow players to stop making “suggestions” to make the game easier. The post argues that the best feeling of reward is proportional to the effort put in, and that if level 7 is too hard, there are six other levels to choose from.

The Eternal Struggle Between “Git Gud” and “Balanced Gameplay” in Helldivers 2

The same old argument in Helldivers 2. | Image Credit: PlayStation
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The OP’s sentiment is clear: the game’s difficulty is fine as it is, and players should either rise to the challenge or play on lower levels. They argue that the game needs bug fixes and more contentnot overpowered weapons or easy access to Super Samples.

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This view is echoed by some players who feel that the solution to Helldivers 2‘s difficulty is simple: get better at the game.

They offer the time-honored advice of “git gud” and suggest that those struggling with the game’s difficulty should simply play on lower levels:

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Others pointed out the obvious solution for those struggling with the game’s difficulty:

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Some players even share their own experiences of seamless progression and mastery, implying that the game’s difficulty curve is well-designed and rewarding for those who put in the effort:

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It’s evident that there is a growing divide in the Helldivers 2 community, all at a time where the dwindling player count needs to come together.

The Counterattack: Valid Criticism or Whining?

After all, it’s a co-op gamenot a competitive shooter! | Image Credit: PlayStation
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As is evident from the numerous downvotes on the above hot takesnot everyone was content to toe the “git gud” line.

Many Helldivers fired back with their own arguments, suggesting that the game’s higher difficulties are not challenging in a fun and engaging way, but rather a frustrating slog through endless swarms of overpowered enemies:

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These players argue that the game’s higher difficulties are not well-balanced, with specific ****** types and spawn rates making the game feel unfair and frustrating rather than challenging and rewarding.

They point out the obvious imbalances between fighting bugs and bots, with the latter being significantly more difficult even on lower difficulty levels:

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Some players even question the very logic of the ****** reinforcement system in Helldivers 2, arguing that it undermines the strategic elements of the game. They say it leads to frustrating situations where players are constantly surrounded by enemies:

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Finally, one Helldiver cuts through the noise with a meta-observation, suggesting that the debate itself is a recurring pattern on the subreddit:

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As the debate rages on, it’s clear Helldivers 2 players are a passionate bunch with strong opinions on the game’s difficulty and balance. While some argue that the title is fine as it is and that players should “git gud,” others raise more-than-valid concerns and suggest that the game’s higher difficulties are in dire need of balancing and refinement.

Ultimately, it’s up to the developers at Arrowhead Game Studios to listen to the feedback from their dedicated community and make the necessary changes to ensure that their co-op shooter ******** a challenging, rewarding, and, most importantly, fun experience for all players.

What’s your take on the difficulty debate in Helldivers 2? Do you think the game is fine as it is, or do you agree with those calling for better balance and more engaging challenges at higher levels? Let us know in the comments below!



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#Helldivers #Gatekeeping #Reaching #Elden #Ring #Levels #Fans #Told #Git #Gud

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