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[STEAM] The First Descendant's endgame won't be about “meaningless DPS" or "piling on specs"


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looter shooter coming next month - can often suffer from a chronic case of numbers-itis, a tragic and goopy ******** that stagnates game feel, letting raw and tasteless maths multiply and overwhelm what I, in all my critical wisdom, call “fun button pushy.” Developer NEXON Games were kind enough to answer a few of my questions recently, and most of all, I wanted to know how they’d immunised their endgame against this ********** ailment. The aim, NEXON tell me, is in motivating players to try out different approaches to combat rather than relying on flat progression.



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