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[STEAM] Destiny 2 is walking back loathed difficulty system—but you’ll still deal less damage in raids


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Destiny 2’s The Final Shape expansion added a negative power cap to raids and dungeons. But starting next Tuesday, June 25, the developer is changing the controversial system with hugely positive effects in dungeons but less favorable results for raids.

Instead of removing the system altogether, Bungie will count as if all players matched the corresponding surge in Standard and Advanced difficulties, as outlined in
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. This will bring user damage in raids down to 15 percent less than the pre-Final Shape values, but players at a high enough level can offset the draconic boost in incoming damage across both types. Guardians can also deal more damage overall in dungeons, and the damage buff applies to Kinetic weapons like
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