Diamond Member Steam 0 Posted June 19 Diamond Member Share Posted June 19 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 's last big patch has This is the hidden content, please Sign In or Sign Up , it also seems to have created a fresh set of issues for Arrowhead to investigate. To its credit, the studio is now looking into two of the biggest problems players are currently reporting, though the list does look to be getting longer day by day. If you're out of the loop, one of the things some folks have been reporting as they've gone about This is the hidden content, please Sign In or Sign Up and then ******** kids is that the changes the patch made to how enemies spawn - by lessening the amount of heavy units that get flung at people in favour of more small foes - have This is the hidden content, please Sign In or Sign Up . Arrowhead's now confirmed it is looking into that, but the situation apparently isn't as straighforward as it might seem. In a post on the game's Discord server, community manager Twinbeard has shared an update on the studio's efforts to investigate those reports that the tweaks haven't made for less folks getting helplessly pinned down at higher difficulties. "For those of you who are asking about patrols/****** presence, this is an intricate one," he wrote, "Instead of me trying to get into the nitty gritty details, probably failing miserably, I think we should try to supply a proper explanation on how it works, what we've changed and how we want it to play in regards to ****** presence overall." This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/48660-steam-helldivers-2s-devs-are-looking-into-enemy-spawn-rates-and-making-superior-packing-work-as-intended-again/ Share on other sites More sharing options...
Recommended Posts