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[STEAM] The rent is too dang high in Cities: Skylines 2, so the devs nuked the landlords


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/ Remember, folks inside those polygons: If your housing feels too expensive, spend less money on resource consumption. It's just math. (credit: Paradox Interactive)

[/url] City building simulations are not real life. They can be
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teaching
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, but they abstract away many of the real issues in changing communities.

And yet, sometimes a game like Cities: Skylines 2 (C:S2) will present an issue that's just
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to ignore. Such is the case with "
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," a big update to the
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yet continually in-development game, due to arrive within the next week or so. The first and most important thing it tackles is the persistent issue of "High Rent," something that's bothering the in-game citizens ("cims" among fans), C:S2 players, and nearly every human
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and many other places.

C:S2 has solutions to high rent, at least for their virtual citizens. They removed the "virtual landlord" that takes in rent, so now a building's upkeep is evenly split among renters. There's a new formula for calculating rent, one that evokes a kind of elegant mathematical certainty none of us will ever see:

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