Diamond Member Steam 0 Posted June 10 Diamond Member Share Posted June 10 This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up from former BioWare cinematic designer John Ebenger, I've been bamboozled into thinking my characters are moving faster when they aren't, thanks to techniques like "speed lines" and "whooshing sounds." Yes, I've basically fallen for the video game equivalent of when you trick a dog by pretending to throw something. I'm not at all upset and I'm handling it very well.We owe this latest reveal of game developer villainy to This is the hidden content, please Sign In or Sign Up user @dyingnome, who This is the hidden content, please Sign In or Sign Up that a Dragon Age: Inquisition dev once admitted that they "just added some wind lines" to obscure the fact that DA:I horses weren't actually going any faster while sprinting. Ebenger quoted the claim to confirm that yeah, BioWare did that—just like it'd done in Mass Effect, too. Scoundrels! Illusionists!.. This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Link to comment https://hopzone.eu/forums/topic/44828-steam-vile-treachery-when-you-ran-on-the-citadel-in-mass-effect-it-just-changed-the-fov-to-make-it-look-like-you-were-going-faster/ Share on other sites More sharing options...
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