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[STEAM] Bungie says it’s solved most ‘critical issues’ plaguing Destiny 2: The Final Shape’s launch day


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Destiny 2: The Final Shape’s launch was slowed by a number of error codes and server issues yesterday, but Bungie says it’s fixed a lot of them for day two of the DLC.

The developer says it “solved several critical issues causing poor stability and heavily reduced the amount of ‘kick to orbit errors'” as evidenced by the image below which Bungie posted on
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/X on June 5, the day after The Final Shape’s launch.

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