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[STEAM][PRESS]Baldur’s Gate 3 had “a bit” of crunch, as director claims that will “always” be the case to get games finished


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and CEO of developers Larian has revealed that the studio experienced crunch in order to get the sprawling Dungeons & Dragons
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finished. While Swen Vincke admitted that “it would be a lie to say that we didn't [crunch]”, he insisted that it was less than on past Larian games such as Divinity, staff were paid for the overtime and it seemingly didn’t go as far as working late nights or weekends (for the most part, anyway).

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