Diamond Member Pelican Press 0 Posted May 24, 2024 Diamond Member Share Posted May 24, 2024 Senua’s Saga: Hellblade II Review | Game Craves PrinceOfAnger6h ago (Summary) – Takes advantage of everything UE5 offers – Final game ‘lives up to the lofty expectations’ of the 2019 reveal – Character rendering sets new standards and nearly resembles movie sequences with actual actors – Leverages Unreal’s Meta Human 5 to bypass the uncanny valley feel – DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they’re all real time) – Character detail and how light / specular etc reflect on it praised – A lot of the visual make up is tied to the post-process effects – No option to disable things like CA, DoF etc but it’s all suitable to the games presentation – Soft filmic image quality and wider FoV praised Resolution and Visuals: – DRS 1296 to 1440p (w/ ****** bars 964 to 1070p). Series S will be covered in separate video – ‘Not sure if adding more pixels would make a difference to the filmic quality’ UE5 Features: – Lumen is used extensively for direct and in-direct lighting, a lot of real time changes and shadows etc all update accordingly – ‘Phenomenal stuff’ – Lumen does a better job than traditional real time lighting system for indirectly lit areas like under ramps etc – Lumen reflections used in combination with SSR for water bodies. Some water bodies can show SSR artifacts when moving camera – ‘Anyone looking at the game in motion will be impressed even if they do not understand the technical reasons’ – Unreal’s fog is used effectively, fog lights up with light sources and runs at high quality – Water effects and waves are praised. ‘ Absolutely stunning’ – Nanite is extensively used and eliminates visible pop-in even during scene transitions – Minimal repetition or tiling, uses photo-grammatory – Some assets like tree branches can show low resolution when zoomed in with photo mode, however – Fine shadow detail is retained even when zooming extremely in thanks to Unreal’s Virtual Shadow Maps – Shadow quality is not always perfect and can show cracks in some instances but very consistent by and large – Not the first UE5 game to use all these features, but by and far the best looking game to do so. Performance: – 30 FPS but the performance is locked and never dropped in John’s testing on Series X – DF tested the game on their Series X – similar – PC to see how much performance could be gained over 30 – 4K with DRS, they were able to stay locked at 30 FPS on High – DRS 1440p with 60 FPS target sees game play at high 50s with more drops in cut-scenes – DF thinks based on this test, SX can do 60 FPS with a more aggressive DRS target – However, PC version can show massive frame time stutters that the Xbox version does not in the same areas – DF summary: 60 FPS is theoretically possible, but for a stable 60 they might need to drop settings a lot Audio – Headphones are needed for Binaural audio effect that the game uses extensively – DF thinks it is ‘incredibly engaging’ Trailer Comparison: – They compare the Giant ****** trailer with the same area in the final game – Final game has lesser lens distortion and difference in how the flame is lit – The flames felt more ‘fluid’ in the demo versus the final game, otherwise no difference in the segment noted – DF thinks Ninja Theory ‘reached their goal’ – Praise the polish, presentation etc. This is the hidden content, please Sign In or Sign Up #Senuas #Saga #Hellblade #Review #Game #Craves This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/36953-senua%E2%80%99s-saga-hellblade-ii-review-game-craves/ Share on other sites More sharing options...
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