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Some Ninja Theory Devs Went the Extra Mile to Ensure the Best Performance for Hellblade 2’s Melina Juergens


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Some Ninja Theory Devs Went the Extra Mile to Ensure the Best Performance for Hellblade 2’s Melina Juergens

With Hellblade 2 inching ever closer to release, we are now learning more about the development process of the sequel. Studios and publishers will often share the creative journey they took as a way to build hype for the game.

With Ninja Theory’s upcoming release promising to be an immersive experience, there was a lot of planning that went into its development. Aside from the regular aspects of game design, the developers have taken it to the next level with their dedication to ensuring the action and cinematics in the game are as true to life as possible.

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Traversal in Hellblade 2 will feel realistic.

To make a stellar game, teams need to go beyond the standard requirements and really commit to doing everything possible for the quality of the game. Motion capture has helped to improve realism in gaming, but even that alone is not enough to help elevate the game. The technology needs to be paired with innovative ideas and approaches for the best results.

Movement and combat in Hellblade 2 are central to the experience. While Senua is now more experienced compared to the first game, she is by no means an unstoppable force. Much of her vulnerability and weakness are reflected in her movements and facial expressions. Melina Juergens delivered a fantastic performance in the first entry, and we are excited to see her in the sequel.

The effort is not just Juergens, however, as the Ninja Theory team has also gone above and beyond to ensure the game boasts the best quality cinematics. Given the setting, there are going to be moments when Senua has to make some perilous climbs on her journey. To recreate the climbing and suspension scenes, the team underwent training to build safe and secure scaffolding pieces.

In the age of computer graphics, such dedication to physically enacting a scene is a promising sign for a great project. The first Hellblade was praised highly for the immersive and oppressive ambiance it created, and it seems the sequel is going to be a worthy successor.

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The team captured tons of footage to be used in-game.

Along with climbing, Senua will also be engaging in combat against forces we have yet to properly understand. Benoit Macon, the combat director, wanted to create more intimate fights that felt oppressive and had sudden events that shifted the tide or focus of the skirmish. He was inspired by the Battle of the Bastards episode from Game of Thrones and wished to recreate the same chaotic flurry.

The team spent over 70 days motion-capturing stunt artists and combat specialists engaged in differnt forms of combat. This footage was then fed into Unreal Engine 5 to create the final visuals. The result is fights that are expertly choreographed to appear unpredictable and haphazard.

Hellblade 2 is now just a few days from launch, and fans are eager to try out the sequel. The Xbox exclusive is going to be one of the biggest releases for the system this year.

What are you most looking forward to from Hellblade 2? Let us know in the comments below!







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#Ninja #Theory #Devs #Extra #Mile #Ensure #Performance #Hellblade #Melina #Juergens

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