Diamond Member Pelican Press 0 Posted May 16, 2024 Diamond Member Share Posted May 16, 2024 Ubisoft Stole the Best Mechanic from 1 of their ***** Franchises to Take *********’s Creed Shadows Back to Basics We got our first look at *********’s Creed Shadows yesterday, and it’s safe to say that the hype is building. While it’s always wise to temper expectations, the cinematic trailer gave us a look at not only the two characters but also their relationship and motives in the game. Even though it’s a cinematic rendition, we got a glimpse at both characters in combat scenarios as well. Naoe and Yasuke are both adept fighters, but one prefers stealth while the other charges forward with his strength. For stealth, the game has borrowed some mechanics from a fan-favorite franchise. data:image/svg+xml,%3Csvg%20xmlns=*********’s Creed Shadows lives up to its name through its mechanics. One of the Creed’s sayings goes, “We work in the dark to serve the light.” The very same quote was delivered by both Naoe and Yasuke towards the end of the trailer. The game’s ‘Shadows’ title is also very apt; details have shown players can now manipulate light sources to create stealth zones in the shadows. *********’s Creed Shadows | Details This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up — Shinobi602 (@shinobi602) This is the hidden content, please Sign In or Sign Up The games in this franchise have always given players opportunities to evade enemies. But, so far, we have not been able to eliminate light sources to create these shadow zones. By eliminating light sources, players will be able to improve their chances of a stealthy mission. We can see this being advantageous for Naoe, who will be more stealth-focused. Taking out light sources might be new to the *********’s Creed series, but it’s been a long-standing feature in many others. The Thief series, Dishonored, and even Ubisoft’s very own Splinter Cell series allowed players to sneak through the levels with this mechanic. While we won’t be getting another Splinter Cell game, it’s good to see Ubisoft borrowing its mechanics and ditching some staples from the series. We could also see certain tools and resources within the game to help snuff out light sources. Thief games offered the player water arrows, which could be used to douse torches and reduce visibility. We may see similar tools being used in this game. data:image/svg+xml,%3Csvg%20xmlns=Stealthing will be making a comeback in *********’s Creed Shadows. *********’s Creed Mirage was a departure from the RPG formula Ubisoft had implemented since Origins. Shadows is going to feature this structure, some aspects that doesn’t sit well with fans, and a massive map for players to explore. We can also switch between the two characters, and we hope they implement that system as seamlessly as it was done in Marvel’s Spider-Man 2. A menu screenshot was leaked a while ago, which offered a fair bit of information. We learned the game would feature two characters and that an early build was already in the wild. We also got to know the game was running at 1800p resolution at 30FPS in quality mode. We hope, for the sake of the combat sequences, there is also a 60 or even 120-FPS mode included. *********’s Creed Shadows is set to release on November 15, 2024, and pre-orders are currently open. While we have yet to see any solid gameplay or even how the world looks, the cinematic trailer is doing its job of building the hype. What other stealth mechanics would you like to see in the game? Let us know in the comments below! This is the hidden content, please Sign In or Sign Up #Ubisoft #Stole #Mechanic #***** #Franchises #Assassins #Creed #Shadows #Basics This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/32816-ubisoft-stole-the-best-mechanic-from-1-of-their-dead-franchises-to-take-assassin%E2%80%99s-creed-shadows-back-to-basics/ Share on other sites More sharing options...
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