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[STEAM] Gamescom Dev awards recognize indie games and industry contributors


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recognized six games, teams and individuals for outstanding creativity, innovation and contributions to the games industry.

The event took place during a live ceremony on Monday afternoon at Gamescom Dev in Cologne.

Hosted by Markus Wilding, the ceremony presented four awards to projects from this year’s gamescom dev indie expo, recognizing visual excellence, innovation, future potential and sound design.

Two additional Speakers’ Choice awards were decided in advance by the Gamescom Dev speaker community, with speakers from both the 2025 and 2026 editions invited to vote for outstanding achievements in game design and long-term contributions to the industry.

Gamescom Dev awards 2026 – Winners

  • Visual Excellence Award: 
    MUTTER – DeadlyCrow Games
  • Most Innovative Game – powered by Epic Games: 
    PRAVDA(concept25) – Floating Stone Studio
  • Most Promising Game: 
    Cards & Cannons – Flamehead Games
  • Best Sound Design: 
    INVASIA – Rocat Games
  • Game Design Excellence Award – Speakers’ Choice: 
    Blue Prince – Dogubomb / Raw Fury
  • Ambassador Award – Speakers’ Choice: 
    Amir Satvat – Business Development Director at Tencent Games and founder of ASGC
Honoring the man behind gamescom dev / A special tribute to Stephan Reichart

The ceremony concluded with a personal and emotional moment as Stephan Reichart, the founder of the event and former Managing Director of game events, was invited on stage and honored for his significant contributions.

Looking back on many years of developing gamescom dev after creating it in 2017 under the name devcom, game chairman Lars Janssen and game events managing director Frederik Hammes thanked Stephan for his outstanding commitment, creativity and empathetic stewardship to gamescom dev and its community. (A selection of moments from across the years reflected on the development of the event and the people who helped shape it along the way.)

“Stephan’s legacy simply cannot be overstated”, says his successor in the role of Managing Director, Frederik Hammes. “His incomparable enthusiasm, his way of connecting instantly with so many people has shaped the identity of this event as something special. The fact that this year it stands alongside with the worldwide phenomenon that is Gamescom as Gamescom Dev is testament to his achievement”. 


Winners in detail

  • Visual Excellence Award 
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     – DeadlyCrow Games 
    MUTTER follows a nine-year-old boy in wartime England as his mother slowly transforms into a monster. Its distinctive use of stop-motion animation creates an eerie visual identity and unsettling characters, making its artistic presentation central to the experience. 
  • Most Innovative Game – powered by Epic Games 
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     – Floating Stone Studio 
    PRAVDA(concept25) is a narrative-driven stealth-puzzle game exploring truth in an age of control. Set in a surreal world where truth is not simply discovered but constructed, the concept introduces an unusual narrative and mechanical approach that helps the project stand apart within the genre. 
     
    The category is supported by Epic Games Store with a €3,000 prize for the winning team. Kyle Billings, Director of Portfolio and Strategy at Epic, who also served on the indie awards jury, presented the award and prize on stage. 
  • Most Promising Game 
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     – Flamehead Games 
    Cards & Cannons combines roguelite tower defense, deckbuilding and strategy. Players construct worlds from scratch, defend them across individual runs and unlock upgrades between attempts while progressing through different environments and challenging bosses. 
  • Best Sound Design 
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     – Rocat Games 
    INVASIA is an atmospheric sci-fi survival horror game set aboard an abandoned space station affected by a mysterious parasitic outbreak. Its sound design plays a central role in creating the oppressive atmosphere, using audio to reinforce tension, environment and player immersion. 
  • Game Design Excellence Award – Speakers’ Choice 
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     – Dogubomb / Raw Fury 
    Blue Prince combines mystery, strategy and puzzle design within the constantly shifting halls of Mt. Holly. Players determine which rooms appear behind closed doors, with each choice shaping their route through the mansion before its layout resets again. The resulting design rewards observation, planning and experimentation while continually introducing new layers to the game’s central mystery. 
  • Ambassador Award – Speakers’ Choice 
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    – Business Development Director at Tencent Games and founder of ASGC 
    Amir Satvat was selected by the gamescom dev speaker community in recognition of his continued commitment to supporting people across the games industry. Through ASGC, he has built an extensive free support network providing career resources, community assistance and practical help for games professionals during a ******* of significant change across the industry. 
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