Jump to content
  • Sign Up
×
×
  • Create New...

[STEAM] Fallout co-creator says turn-based and real-time RPGs both have "loud vocal advocates" who won't play anything else, so devs can't please everyone


Recommended Posts

  • Diamond Member
This is the hidden content, please
Fallout co-creator Tim Cain has weighed in on the different reasons why devs might opt for turn-based or real-time combat in their games, and while both have their place (and dedicated fans), he reckons that for some RPGs, the choice should be obvious.

As
This is the hidden content, please
, Cain discusses the matter in depth in a new video on his
This is the hidden content, please
channel (below). He acknowledges, of course, that there are pros and cons to both types of combat.

Real-time combat, for example, is more fast-paced, and "a lot of people just like that better," Cain says. "They think turn-based is too slow. They hate when they're just sitting there waiting while the enemies all take their turns, and [are] like, 'Why am I here?'"

This type of combat also "allows for player reaction," meaning that dodging or blocking an attack, for example, are down to you as the player to do the correct inputs at the right time. In a similar vein, this means that "offensive and defensive abilities are used at the same time" rather than on separate turns. Cain also reasons that real-time is a great choice for first-person games.

However, there are also issues with it. For example, he says, "I frequently see rules designed for turn-based being used in real-time games with no change."

In Baldur's Gate 1, which uses real-time-with-pause combat, he says he'd often get "annoyed" when he'd cast a fireball, only for the enemy he was aiming for to move out of the way of the target area and one of his own characters get in the way. On that note, turn-based combat is a lot more tactical than real-time, he says – there's a lot more strategy than in a real-time game where "prediction is more chaotic and positioning is way less reliable."

This is the hidden content, please
Cain continues: "Both sides, real-time and turn-based, they have their loud vocal advocates, to the point where some people will only play real-time games and some people will only play turn-based games. So don't think you're going to pick one of these and [be] like, 'I have solved the issue.' There will be a group that goes, 'Oh, I won't play your game because you picked this combat.'"

With that said, there are ways to reduce the issues of each genre, he says, such as real-time-with-pause, or adding ways to speed up turn-based combat. In recent years, we've seen many major JRPGs add time-saves to turn-based combat, for example, like Metaphor: ReFantazio's insta-kills.

But even if there's no perfect solution that everyone is going to love, there are some rules that can be applied when it comes to determining which kind of game should be given what type of combat, Cain suggests. "If you decide you want it to be a first-person RPG, you almost certainly want it to be real-time. But if you want to do an old-school party-based isometric RPG, you probably want to be turn-based, or at the very minimum, real-time-with-pause," he says.

For devs, he argues, "it depends on which of those solutions ameliorates the problems you dislike the most and leaves problems that you don't really care about."

This is the hidden content, please


[/url]

This is the hidden content, please

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Vote for the server

    To vote for this server you must login.

    Jim Carrey Flirting GIF

  • Recently Browsing   0 members

    • No registered users viewing this page.

Important Information

Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.