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[STEAM] All Halo Campaign Evolved changes and new features


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(Image credit: Xbox Game Studios) Halo Campaign Evolved includes several major gameplay features that aren't available in the original game or the Halo Combat Evolved Anniversary remaster in The Master Chief Collection:

  • Operation Meteorite bonus missions: On top of the remade campaign, this remake features three new prequel missions that tell the story of Master Chief and Sergeant Johnson during Operation Meteorite, adding a few more hours to
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    . Taking place one year before the events of the campaign, this operation sees the duo infiltrate and investigate a Covenant research vessel. Brutes make an exclusive appearance in these missions, wielding Spikers and Brute Plasma Rifles.
  • Campaign Remix: Campaign Remix is a new mode that lets you replay missions with randomized elements, including available weapons, enemy factions, and active Skulls. It is unlocked after you collect any three Skulls.
  • Four-player online co-op: Halo Campaign Evolved is the only way you can officially play some form of Halo 1 with three other players in online co-op. The game also supports crossplay and cross-progression, so you can play with anyone on any platform and even play on any platform without losing progress. You can also play Campaign Evolved in two-player split-screen on consoles only.
  • Difficulty and accessibility settings: The usual Easy, Normal, Heroic, and Legendary difficulty options are still there, but you can also create difficulty presets that adjust things like friendly fire, damage resistance, and shield recharge rate – this is all on top of Skulls too! As for accessibility, there are plenty of changes you can make to the aiming crosshair, HUD, subtitles, input rebinding, and lots more.
New Halo Campaign Evolved weapons, vehicles, and enemies
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(Image credit: Xbox Game Studios) The most obvious change of all over the original is the visual overhaul, but there are plenty of other changes to things like dialogue and cutscenes that might go over your head:

  • Updated graphics: Halo Campaign Evolved is a complete remake of the original Combat Evolved in Unreal Engine 5, so it benefits from the advanced graphical technology of that engine for stunningly rendered photorealistic textures and lighting. But, as I note in my
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    , it does lead to some typical UE5 performance issues.
  • New and altered dialogue and cutscenes: Narratively, Halo Campaign Evolved is the same as the original, but Halo Studios has added and adjusted plenty of dialogue and cutscenes. The new lines are mostly tutorials and explanation from Cortana and other NPCs. Some lines, such as "I don't keep it loaded, son, you'll have to find ammo as you go" from Keyes, and Cortana telling 343 Guilty Spark to "sod off", have been cut, however.
  • The original Chief and Cortana voice actors are back…: Steve Downes and Jen Taylor, who voice Master Chief and Cortana respectively, have re-recorded their lines, including some new ones as mentioned above.
  • …But Captain Keyes and Sergeant Johnson have been recast: Keith Silverstein, who you may know as Torbjorn from Overwatch, now plays Keyes, while Keston John, who stars in Call of Duty ****** Ops 6 and 7 and Yakuza 0 Director's Cut, voices Sergeant Johnson.
  • The Covenant now speak English: Elites have various combat barks in human languages that let you know how fervently they fight for the Prophets and the Covenant. It also sounds like Grunt dialogue from Halo 2 and 3 has been repurposed. Overall, there's a lot less "wort, wort, wort".
This Combat Evolved remake is out now in early access but the full
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is still to come. In the meantime, make sure you've got your
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.

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