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[STEAM] The Elder Scrolls 6 development roadmap is unaffected by Xbox's mass layoffs, Bethesda says, despite devs' fears of delays and crunch


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Bethesda is promising that the development roadmap for
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hasn't been impacted by mass layoffs across Xbox's various subsidiaries, despite some current and former staff fearing the worst.

Earlier this month,
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of its business. In plain words, that meant the console maker parted ways with four first-party studios and laid off 1,600 workers across Xbox Game Studios, Bethesda, and Activision Blizzard, with 1,600 more job cuts coming over the course of the next year.

Now, asked about whether the sweeping cuts have impacted The Elder Scrolls 6's development timeline at all, Bethesda tells YouTuber MrMattyPlays that production on its most-hyped upcoming game is going just fine, thank you very much: "No, the roadmap is unaffected."

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The question was tossed toward Bethesda because the publisher was hit particularly hard by Xbox's layoffs and because several staffers are seemingly
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than their employer.

Citing anonymous sources,
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reported that several The Elder Scrolls 6 developers are worried about potential delays, crunch culture, and an extra reliance on contractors who would be unfamiliar with the studio's proprietary game dev tech.

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with "team bandwidth" after developer Zenimax Online Studios lost well over 100 team members, but we likely won't see how the worker reductions affect The Elder Scrolls 6 until the game finally, maybe, rears its head once again.

Bethesda Game Studios' mammoth RPG was first announced to the public in the summer of 2018 with a trailer that didn't reveal much. There was a logo, a non-descript landscape, and a promise that BGS would eventually start properly making the sequel once Starfield was in the wild.

Last we heard, the company
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. "The next chapter is on the way. We're where we planned to be, loving how it looks, and playing it every day," it wrote.

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