Diamond Member Steam 0 Posted June 9 Diamond Member Share Posted June 9 Stanley Pierre-Louis, CEO of the game industry lobbying group the Entertainment Software Association, sent a letter to lawmakers asking them to consider video game exclusions when drafting laws focused on fake AI images. Pierre-Louis sent the letter to U.S. Senate members Charles Grassley and ***** Durban on the Judiciary Committee. In the letter, he warned the lawmakers about going to far in a band on look-alike imagery in media such as games. It appears that in trying to rein in AI fakery, the Senate could hit the video game industry at the same time. The This is the hidden content, please Sign In or Sign Up is set for Thursday. “The NO FAKES Act as currently drafted creates a level of uncertainty that poses a realthreat to existing games and to the future of video game development in the United States. Importantly, the bill makes no distinction between harmful deepfakes and legitimate digital replicas, such as those in video games,” Pierre-Louis wrote. “The breadth of its current definition of ‘digital replica’ threatens to engender frivolous lawsuits by those who may, even by coincidence, resemble a game character, especially one of the thousands of background characters present in video games. While the industry would likely prevail against such claims in court in the end, the time and expense of litigating such suits would be economically devastating.” Pierre-Louis also said, “Additionally, the NO FAKES Act creates liability for certain tools and services that are used to create digital replicas. Our companies have been honing digital technology for many years to create lifelike, interactive, fictional worlds loved by millions. Many of these tools are available to customers to create their own unique avatars and gamecharacters. We are concerned that the bill, as drafted, fails to adequately differentiatebetween tools and services built specifically to enable the creation of harmful digitalreplicas, and the potential for third-party abuse of innovative, multi-purpose, andotherwise legitimate tools capable of creating digital replicas.”Here’s the full letter The video game industry has produced some of the world’s most iconic and belovedfictional characters, including many realistic-looking ones found in games like TombRaider, Call of Duty, Red Dead Redemption, and The Last of Us, to name a few. Theindustry has also pioneered the realistic digital renderings of athletes, with millions ofAmericans powering up their devices to enjoy video games embodying today’s mostpopular professional sports, such as baseball, basketball, football, soccer, and hockey, among others More than 212 million Americans play our games today, representing 67% of thepopulation and making video games one of the most popular forms of entertainment inthe nation. Our industry also has an outsized economic impact: we create and supportmore than 250,000 jobs across the United States while contributing $65.5 billion to U.S.GDP last year. The Entertainment Software Association (ESA) takes seriously itsresponsibility to protect these valuable works for our member companies as well as themillions of Americans who enjoy playing our games. The NO FAKES Act as currently drafted creates a level of uncertainty that poses a realthreat to existing games and to the future of video game development in the UnitedStates. Importantly, the bill makes no distinction between harmful deepfakes andlegitimate digital replicas, such as those in video games. The breadth of its currentdefinition of “digital replica” threatens to engender frivolous lawsuits by those who may,even by coincidence, resemble a game character, especially one of the thousands ofbackground characters present in video games. While the industry would likely prevailagainst such claims in court in the end, the time and expense of litigating such suitswould be economically devastating. Additionally, the NO FAKES Act creates liability for certain tools and services that areused to create digital replicas. Our companies have been honing digital technology formany years to create lifelike, interactive, fictional worlds loved by millions. Many ofthese tools are available to customers to create their own unique avatars and gamecharacters. We are concerned that the bill, as drafted, fails to adequately differentiatebetween tools and services built specifically to enable the creation of harmful digitalreplicas, and the potential for third-party abuse of innovative, multi-purpose, andotherwise legitimate tools capable of creating digital replicas. There are other problems with the bill as well, and ESA has offered common-sensesolutions to narrow this legislation in a way that addresses legitimate harms.Unfortunately, some proponents of the bill have resisted accommodating our uniqueconcerns. Unlike other stakeholder products, video games are entirely digital creations.While you may have heard there is no serious opposition to the bill, I am writing toregister our industry’s concerns with the bill as currently written. We would be gratefulfor your leadership in revising this legislation so that it does not devastate our industryand the video games that Americans know and love to play. Sincerely, Stanley Pierre-LouisPresident & CEOEntertainment Software Association The post This is the hidden content, please Sign In or Sign Up appeared first on This is the hidden content, please Sign In or Sign Up . This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/317096-steam-esa-asks-lawmakers-to-consider-video-game-replicas-when-drafting-%E2%80%98no-fakes%E2%80%99-law/ Share on other sites More sharing options...
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