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Best Gatekeeper Artifacts, tier list

Artifacts are modifiers that will give you an assortment of bonuses, buffs, and the occasional debuff to change the way you face the ****** and how much damage you end up outputting. However, don’t let the randomness of their spawning extend to you selecting any Artifact without giving it a thought. Here are the best Artifacts you can find in Gatekeeper.

Before we begin, be mindful that I will only include all five Basic Sets every player can use from the start as well as the Titan-200 Artifact group – since it is the easiest to unlock if you get to Aridune. This is because I believe those are the groups I deem indispensable and therefore, the only necessary to have a successful run that will help you complete all achievements – although you will benefit from unlocking more.

Screenshot: PC Invasion

Of course, the tier list you will now see is entirely based on my own experience in-game and many, many deaths. Basically, you will want to prioritize AoE, bouncing attacks, and primary ******* buffs and additions that will help you clear the ****** units and Sirens

Screenshot: PC Invasion
Artifact Artifact Group Description
Bayonet Titan-200 Enemies with less than 40%HP receive 60% (+60% per stack) more damage.
Essence Basic Set – 4 On hit, a 5% (+5% per stack) chance to release a wave of energy. 250% damage to all it touches.
HVC Basic Set – 1 On hit, a 25% chance to trigger chain lightning with 2 (+1 per stack) bounces. 120% damage + elemental damage bonuses.
Inertia Basic Set – 2 On *****, a 35% chance to create an impulse. 200% (+200% per stack) damage from the last dealt damage.
Nomad’s Stick Basic Set – 1 On hit, a 5% (+5% per stack) chance to launch a projectile at the ******. 150% damage.
Vertebral Implant Basic Set – 1 35% (+35% per stack) to maximum health.
Screenshot: PC Invasion
Artifact Artifact Group Description
Adrenaline Pill Basic Set – 1 25% (+25% per stack) to maximum health. 15% (+15% per stack) to damage.
Cinder Flare Basic Set – 2 Reducing ******’s health below 50% launches 3 (+1 per stack) incendiary projectiles at enemies within a radius of 25. 100% damage + elemental damage bonuses.
Cut Clout Basic Set – 2 Converts 1% of lost health into 2% (+2% per stack) additional damage.
Eminence Basic Set – 5 Doubles damage both to enemies and the owner.
Enhancer Basic Set – 2 The second skill gains an additional charge of use.
Fuse Basic Set – 4 A vessel drops from a ******* ******. 300% (+300% per stack) damage, within a radius of 7 units.
Indicator Basic Set – 1 5% (+5% per stack) to critical hit chance.
Protocol 1.0 Basic Set – 1 On hitting with the first skill, a 5% (+5% per stack) chance to launch a projectile. 180% damage.
Swarm Pendant Basic Set – 3 On ******** an ******, a 30% chance to summon a resectoid that attacks a random ******. 250% (+250% per stack) damage.
Triumph Basic Set – 1 After *****, the next first skill ******* deals 50% (+50% per stack) more damage.
Screenshot: PC Invasion
Artifact Artifact Group Description
Argument Titan-200 Deals 20% (+20% per stack) damage every 0.2 seconds within a 6 unit radius around the gatekeeper.
Bad Mood Basic Set – 1 50% (+25% per stack) to damage withing a 8 unit radius around the gatekeeper.
Bane Seal Titan-200 On hit, has a 10% (+5% per stack) chance to tag an ******. Damage dealt to the tagged ****** is increased by 50%.
***** Basic Set – 1 2HP (+2HP per stack) to health regeneration.
Kettlebell Basic Set – 1 On hitting with the first skill, a 10% (+5% per stack) chance to push the ****** away.
Second Wind Basic Set – 1 4HP (+4HP per stack) to health regeneration, while health is below 40%.
Skirmish Titan-200 A skill hit on an ****** with full health launches a projectile at a nearby ******. 150% (+150% per stack) damage.
Tamer Basic Set – 5 +100% to damage against Rampants and Sirens, but -40% to damage against other enemies.
Screenshot: PC Invasion
Artifact Artifact Group Description
Blue Pill Basic Set – 1 15% (+15% per stack) to movement speed.
Cursed Shard Basic Set – 5 A 10% chance to create an area at the point of ******’s ******. Damage 10% of maximum health once every 0.3 seconds. Damages everyone.
Hollow Talisman Basic Set – 3 A sentient talisman, attacks every 8 seconds, 200% (+200% per stack) damage.
Wilt Haze Titan-200 On *****, a 8% (+7% per stack) chance to leave a weakening cloud.

If I had to pick only one of the above, I would pick Bayonet. If you stack enough of these, you will obliterate Sirens in just a few seconds – as long as you drop their health below 40%, of course. You will also want to keep an eye out on Evolution upgrades which will be available to you each time you level up. Focus on Damage, Rate of *****, Health, and Health Regeneration. Make sure you pick the right Gatekeeper so that you can reign supreme across all four worlds!


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Gatekeeper,Gravity Lagoon
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