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[STEAM] Steam could soon start telling you how many FPS you can expect in games before buying them


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Continuing down a path of constant improvements to its platform, Valve is apparently going to allow you to see expected frames per second in games before you buy them on Steam. According to dataminers, this feature is already being developed and could ship to the platform's beta or main branches soon.

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, Steam is going to get a new feature letting users see how well a game will perform on their machine before buying it based on other users' data. The feature was discovered on SteamDB, a site tracking most changes that happen behind the scenes on Valve's storefront, including the store itself, not only the games it hosts.

The code shared by Lambda Generation suggests this feature will be manual, allowing you to input different configurations to get results. Furthermore, it seems it'll allow you to "save" your configuration and quickly calculate how many FPS are to be expected in any given game.

"Select an App and a PC config to get a chart of estimated framerates, based on the framerates of other Steam users," the code reads.

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It's a simple yet incredibly useful feature that will go hand-in-hand with Steam's already-implemented hardware attachments, which let users put their PC specs into reviews to make them more transparent. Players often complain of technical issues experienced in Steam games, leaving negative reviews and thus tanking ratings, while never actually proving that they, indeed, have a strong PC.

Now, not only will players be able to share their specs, they'll be able to gauge the game's performance without ever purchasing it, potentially reducing the number of negative reviews related to technical problems. However, it could also exacerbate the problem as players are given great expectations that turn out not to be true once they do purchase and play the game, making them angry both with the developers and Valve itself.

We'll see how exactly it'll be implemented, but since it uses data from existing users, I'm inclined to think it'll be quite accurate in gauging the average player's framerate using the same specs, since it'll also take into account any existing framerate-related problems the game has.

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