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[STEAM] Former Highguard Dev Explains Why The Shooter Failed


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A former Wildlight Entertainment employee and senior level designer for Highguard has speculated that the shooter failed because it leaned too much into the competitive scene. Alex Garner, who previously worked on massive AAA shooters like Apex Legends and Battlefield 6, says Wildlight was attempting to build a new, ambitious game with
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, but the studio ended up going all-in on the dedicated 3v3 mode, which ultimately requires tons of communication between teammates and was likely why the game saw such a sudden and large drop in players.

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