Diamond Member Steam 0 Posted March 3 Diamond Member Share Posted March 3 This is the hidden content, please Sign In or Sign Up A former Wildlight Entertainment employee and senior level designer for Highguard has speculated that the shooter failed because it leaned too much into the competitive scene. Alex Garner, who previously worked on massive AAA shooters like Apex Legends and Battlefield 6, says Wildlight was attempting to build a new, ambitious game with This is the hidden content, please Sign In or Sign Up , but the studio ended up going all-in on the dedicated 3v3 mode, which ultimately requires tons of communication between teammates and was likely why the game saw such a sudden and large drop in players. This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/303155-steam-former-highguard-dev-explains-why-the-shooter-failed/ Share on other sites More sharing options...
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