Diamond Member Steam 0 Posted February 28 Diamond Member Share Posted February 28 This is the hidden content, please Sign In or Sign Up Former Highguard senior level designer Alex Graner admits his "biggest fear" came true when the squad shooter failed to keep players around due to what he saw as too much focus on the competitive scene. In a highly competitive space where This is the hidden content, please Sign In or Sign Up like Counter-Strike 2, PUBG, Apex Legends, and Arc Raiders dominate the Steam charts, Highguard was going to have to hit hard to make any impression. That didn't happen, and within just a few weeks Graner and many of his co-workers This is the hidden content, please Sign In or Sign Up . This is the hidden content, please Sign In or Sign Up RELATED LINKS: This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/302772-steam-ex-highguard-dev-pins-its-failure-on-being-the-sweatiest-version-of-a-team-shooter/ Share on other sites More sharing options...
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