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[STEAM] The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'


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Of all Ubisoft's follies,
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feels like one of the most significant—a game that took the best parts of Assassin's Creed 3 and Assassin's Creed 4: ****** Flag, and just stuck them in a dodgy live service treadmill...
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This is the hidden content, please

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