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[STEAM] A recent rise in "AI slop" code submissions is "draining and demoralizing" the team behind open-source game engine Godot


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Godot developer Rémi Verschelde says a rise in AI-generated code is weighing down on the resources of its dedicated maintenance team. The open-source game engine has been around since 2014, but has gained increasing relevancy in recent years as an alternative to the likes of Unity, with Mega Crit switching to Godot for the development of Slay the Spire 2 as just one example. That growing popularity has been reflected in increasing submissions from budding contributors, but Verschelde cautions that an abundance of "AI slop" code is becoming overwhelming.

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