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[STEAM] Inside PC gaming's wildly creative Tomb Raider mapping scene: 'Being able to create my own adventures for other people to play is such an addicting concept'


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In 2013, when Lara Croft's latest, grittiest manifestation captured the attention of players worldwide, Axel Hatté began building custom levels for a
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game more than a decade old. Hatté had been excited by the prospect of map levels for Core Design's original adventures ever since discovering the level editor bundled with 2000's Tomb Raider: Chronicles, but it took 13 years for him to actually make the jump...
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