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[STEAM] We all knew ARC Raiders struck gold. But the actual sales put most AAA blockbusters to shame


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As soon as I got my hands on ARC Raiders, I knew it would be a smash hit. In fact, I knew it'd be a hit the moment I watched jackfrags' video on it many months prior to release. Something about it spoke to me immediately, and it turns out it spoke to many others as well.

But I never would have imagined the game to become as wild a success as it did, selling over 14 million copies in just over three months, placing itself above and beyond most modern AAA blockbusters that have been profusely bleeding fans over the last few years.
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, who pored over Nexon's recent financial reports, where they highlighted record-high profits, largely propelled by ARC Raiders itself.

In a very rough estimate, that'd mean ARC Raiders earned some $560,000,000 out of Nexon's overall $3.1 billion. An extremely impressive number, and one that does not include all the money it has earned via cosmetics, which could genuinely be not that far off the sales figure.

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ARC Raiders revolutionized the extraction shooter formula, and it sure has paid off. Screenshot by Destructoid The numbers are also a bit surprising. ARC Raiders is an extraction shooter, a genre that has had many attempts but few successful entries into the mainstream. However, that didn't stop Embark Studios from captivating a massive audience by leaning toward more casual players and refining the overall experience to fit in with the average Jane and Joe, rather than reserving itself only for more hardcore types like Tarkov did.

It also had quite a lot of competition at the time of its launch, what with Battlefield 6 and the latest Call of Duty launching around the same time. I understand their audiences likely don't overlap much, but I'd dare say that BF6 Redsec could've fared better if a better, alternative, and similar experience wasn't around.

It remains to be seen how ARC Raiders will fare in the future, but considering its rock-solid player count and very slow decline (as all live-service games experience until they hit a stable average), I feel we're going to see a lot more of Speranza and the topside.

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