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[STEAM] All weapon skills (stats) in MENACE explained


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Weapons in MENACE appear in different shapes and sizes, with each having unique skills that you'll need to understand.

Weapon skills refer to different stats that are associated with every gun in MENACE. If you've been confused about what the terms mean, this guide will help you out.

All MENACE weapon skills
The table below provides brief descriptions of all weapon skills in the game.

Skill Name
How it Works
Accuracy Modifier
A modifier that determines how accurate a weapon is on top of all its base stats. This modifier can be positive or negative based on the values.
Ammunition Count
Determines how much ammo is available for a specific weapon.
Armor Penetration
Determines the chance to penetrate for a specific type of ammunition. When the penetration value is equal to or higher than the armor value, your shot will always penetrate.
Armor Damage
The amount of damage taken by the armor trying to stop one shot from a specific weapon.
Elements Hit
Determines how many elements at most can be killed with a single shot of a weapon.
Hit Point Damage
The amount of damage that a single shot from the weapon does if it's not blocked by armor.
Range
The maximum range of a weapon when it can fire its ammunition. This doesn't consider the chances of the hit landing on adjacent tiles while bypassing the range.
Suppression
The amount of suppression that's applied to enemies per shot. If a shot misses the unit and hits its tile, a reduced amount of Suppression is applied.
Rate of Fire
The number of shots a weapon fires in a single attack. If an entire squad is equipped with the same weapon, the value will be applicable for all units.
Trade Value
The rarity of a weapon, which determines the potential value of a gun on the ****** market.
Logistics
The cost of resupplying the weapon. This is the base cost that doesn't take perks of a
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(some of them have perks that reduce the supply cost of acquiring additional supplies).

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