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[STEAM] Hytale dev reminds players that new features are "half-baked on purpose" and that chasing "short-term satisfaction" is not the way


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Hytale's heroic rescue from Riot Games and its unexpectedly rapid revival always came with a big caveat. By Hypixel's own admission, the game would be scrappy and constantly evolving by design - the studio's CEO, Simon Collins-Laflamme, said before release that it was intentionally launching an early build of Hytale
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but hoped to build it up over time with the community. At no stage was a feature-rich, totally stable product promised to players.

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