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[STEAM] Skyrim's lead designer thinks Bethesda should stick to its in-house engine: 'The benefits that you get from switching to Unreal Engine are probably not going to materialise until two titles down the road'


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Through the years of Bethesda games suffering from rocky launches, spectacular bugs, and erratic physics, there's been a common refrain from the fans: ditch the engine. Originally Gamebryo, nowadays the Creation Engine, Bethesda's in-house platform, has been seen as the root of all evils in
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and
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, the supposed cause of everything from instability to floaty combat to lumpy potato faces...
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