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[STEAM] Terraria Patch 1.4.5, the Bigger and Boulder Update, Sparks Highest Player Numbers in Nearly 6 Years


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1.4.5 — dubbed the ******* and Boulder Update — is finally here, and it's welcoming in thousands of new and returning players alike.

According to
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, up until the new update, Terraria averaged around 20-30,000 players at any one time, with the occasional spike in interest when new content dropped over the years.

1.4.5, however, has seen one of the biggest spikes in over a decade, hitting a release day peak of almost 165,000 players on Valve's platform. This is second only to the release of Update 1.4 in May 2020, although that coincided with lockdown, of course, which gave millions of gamers around the world a little more time to play.

The true number of players will be even higher, given Terraria is also available on console and mobile, and 1.4.5 was released across platforms at the same time. The console and mobile makers do not make player numbers public.

"So, '******* & Boulder!', why '******* & Boulder' you ask? Beyond a good bit of additional content, a lot of effort with this update went into rounding out and expanding on existing experiences," developer Re-Logic said in a post on
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. "Things like making inventory management and crafting easier than ever. We expanded upon secret world seeds - something that we feel greatly expands the replayability/freshness of the game - while also making them more accessible than ever before. We also had a focus on improving things like atmosphere on top of our continual polish/quality of life/balance efforts - which is getting harder and harder as Terraria gets *******!

"Oh, and you might encounter some new boulders... or existing boulders in new ways. Don't say we didn't warn you!

"As always, we never share everything that is in each update - not even in the "full" changelog. Part of the fun is in the discovery! Good luck and happy adventuring, Terrarians!"

Terraria is pretty old at this point; IGN reviewed it 15 years ago(!), way back in 2011. Even then, though, we thought it was
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and writing: "Though on the surface it looks like just another 'me too' indie game seeking to ride the coattails of Minecraft's success, Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying. That's rare indeed."

We have the full — and very long! — rundown of the patch notes below, courtesy of
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, but be very cautious, as there may be some unmarked spoilers here!

Terraria ******* and Boulder 1.4.5 Patch Notes:
Seeds
  • Added the Skyblock seed, where you start out on nothing but a small floating island. It's up to you to build everything else!
  • Special seeds can now be combined! Some combinations may have some interesting interactions…
  • Added a new seed selection window to the world creation menu, which allows you to easily enable special seeds.
  • Added secret seeds.
Items
  • Added 650+ new items.
  • Added 9 new whips.
  • Added over 60 new hairstyles!
  • Added 22 new furniture sets.
  • Added 20 new paintings.
  • Added Dead Cells crossover content, including: five new weapons, a buff station, a vanity set, an accessory, a loyal **** and a new way to display your items in the world.
  • Added Palworld crossover content, including 5 pals and a vanity outfit.
  • Added four new transformation mounts.
  • Added two new Pylons.
  • Added Stress Ball.
  • Added Magic String.
  • Added Strung Counterweight.
  • Added Roller Skates.
  • Added Prospector armor set.
  • Added Captain armor set.
  • Added Jungle Juice.
  • Added Torch God's Flavor.
  • Added Lucky Clover.
  • Added Raven Feather.
  • Added Pretty Mirror.
  • Added Blackened Fish.
  • Added Rock Candy.
  • Added Shimmer Gun.
  • Added Wall Racer Car.
  • Added Acorn Slingshot.
  • Added ****** Spear.
  • Added ****** Whip.
  • Added Super Bomb.
  • Added Freeze Bomb.
  • Added Mud Ball.
  • Added Rainbow Glowsticks.
  • Added Toybreaker Brick.
  • Added Sharp Spike blocks.
  • Added Dull Team Blocks.
  • Added Cloud Platforms.
  • Added Pink Phaseblade and Phasesaber.
  • Added Chlorophyte Visor.
  • Added the Mitey Titey, a new tool for placing decorative stalagmites and -tites.
  • Added the Portable Kiln, a new tool for placing decorative pots.
  • Added some memorabilia from the great Tree vs Axe War of 2023.
  • Added decorative ******/Crimson Altars.
  • Added decorative Cobwebs.
  • Added Shimmerfall Blocks and Walls.
  • Added Magic Shimmer Dropper.
  • Added Pink and White Banners.
  • Added Heroicis' set.
  • Added CRT Monolith.
  • Added Retro Monolith.
  • Added Bikini, Swimsuit and Swimtrunks.
  • Added Lilac Dusk Vanity.
  • Added Hallowed Crown.
  • Added Welding Mask.
  • Added Chicken Bones’ and Kazzymodus’ developer armor sets.
  • Gave Skeletron a fancy new hat.
  • Added vanity set for Terraria Enthusiasts.
  • Added Luna’s Runic Pixie Vanity.
  • Added spectating of other players - either via the new Scrying Orb, or by haunting them after being slain!
  • Kites and critters can now be placed in the world as persistent background objects. You can place them from the hotbar by right-clicking.
  • Mannequins can now hold items and mounts, and pose with those items when hammered.
  • Rubblemaker can now place Abigail's Flower, Life Fruits, Jungle Rose, Nature's Gift, Jungle Spores, Glow Tulip, Fallen Logs (that do not attract fairies), Oasis Plants, Water Bolt, and the Terragrim.
  • Sandcastle Bucket, Garden Gnomes and Lawn Flamingoes now use the up/down keys to cycle through placement styles (like the Rubblemaker).
  • Items that can cycle through placement styles will now only do so if they’re the currently selected item.
  • Building items that consume materials (such as the Rubblemaker and the Paint Brush) now show how much material they have available on their hotbar item icon.
  • Paladin's shield now displays its range, and feedback when it is used. Getting killed by the Paladin’s Shield now displays a unique death message.
  • The Zombie Arm can now be held out, and throws complementary bits and pieces when swung.
  • The Paintball Gun now paints Slimes on hit.
  • Normal and biome torches can now be converted when placed.
  • Conveyor Belts can now carry items upwards.
  • When spawning NPCs on Conveyor Belts, the block directly below the belt is now used to determine which NPC to spawn.
  • Falling blocks (Sand, Silt, Slush, etc.) will no longer settle on Conveyor Belts but remain in their item form.
  • Bricks made from Hardmode ore are now immune to bombs.
  • Brown Solution now changes Old Stone Wall and Craggy Stone Walls into their unsafe variants.
  • Green Solution now turns safe Jungle Walls into their unsafe variants.
  • ****** Conch will now teleport players to the outer edges of the Underworld if there is no valid destination in the middle. It also no longer avoids teleporting you onto platforms.
  • Pets and minions can now walk through closed doors and tall gates.
  • Placed items that can be used to craft potions (e.g. Bottle, Pink Vase) can no longer be removed by interacting in order to support the new crafting menu filters (they can still be mined as normal).
  • The Whoopie Cushion can now be equipped.
  • Empty Buckets left out in the rain will now fill up.
  • The Beach Ball now bounces off of enemies and villagers.
  • Music Boxes now count as vanity.
  • Crystal Block now merges with Dirt.
  • Yoyo Counterweights will now override the visuals of the Yoyo Bag if placed in a vanity slot.
  • Grates with liquid in them can no longer be block swapped.
  • Grates with objects on them can now be properly destroyed by merging liquids.
  • Gelatin Crystal now glows in the dark.
  • Reef Chest now has a more appropriate map color.
  • All Living Fire blocks can now be sloped.
  • Radio Thing is now placeable.
  • Water Gun, ****** Gun, and Portal Gun can now be placed on weapon racks.
  • You can now attach furniture to Wooden Spikes if you feel so inclined.
  • Items in the world now stop reacting to fluids when being picked up.
NPCs
  • Added Moss Zombie.
  • Added Pufferfish.
  • Added Orca.
  • Added a boss damage tracker that tracks how much damage each player deals during a boss fight. Type /bossdamage in the chat to view the result of the last fight(s).
  • Slimes can now contain more items.
  • Fish now change direction randomly when they flop on the floor.
  • The Martian Saucer is no longer listed as a boss in the Bestiary.
  • The Bestiary now properly reflects the incomprehensible nature of the Torch God.
  • Villagers now wait a minute to look for a new house after being evicted.
World
  • Lightning strikes can now occur during storms.
  • Added new Dungeon entrance variants.
  • Cracked Dungeon Bricks now hint at their fragility.
  • You can now start a ****** Rain by shimmering a ****** Crown.
  • Trees are now converted to and from Palm Trees when using Yellow, Brown and White solution, rather than being destroyed.
  • Corruption and Crimson Grass can now infect Mowed Grass, turning it into normal Corrupt/Crimson grass.
  • Blooming Blinkroot is now brighter.
  • You can no longer attach items to boulders. Rubble and pressure plates will no longer generate on top of boulders.
  • Jungle Plants and Vines can now grow on Lihzahrd Brick.
  • Cactus, stalagmites/-tites, shells, coral, antlion larva, alchemy herbs and jungle plants now take on the paint and coating of the block they grow on.
  • Safe Underground Desert walls now stop you from being considered to be in the Underground Desert.
  • The Constant’s filter is now hidden when mixed with other world seeds.
  • Falling Stars are now considered as traps - they’re still friendly, though!
  • Liquid inside Bubbles is no longer cleared when leaving and rejoining a world.
  • The Aether biome visuals are now suppressed when in the Dungeon.
  • Boosted nature’s growth on the surface during rainy times.
  • Worlds now support up to 32,000 signs, up from 1,000.
  • Meteors now avoid ******/Crimson Altars.
  • You can no longer stand on the bottom of the world. We suggest you don't try to, either.
  • World Globes can now assign the same forest biome to different parts of the world.
  • Improved how liquids merge during world gen, reducing the likelihood of out-of-place liquid patches (e.g. Honey in Granite biomes).
  • When two different liquids collide during world gen they now leave less of a mess.
  • Living Mahogany Tree chests now always contain Jungle loot.
  • Small and medium sand piles now generate in Underground Deserts.
  • Newly generated boulder traps now use actuators instead of Active Stone Blocks.
  • The max surface height of newly generated small worlds has been lowered to prevent sky enemies from spawning too close to the surface.
  • Microbiomes (e.g. Detonator traps) will no longer generate on top of boulder traps.
  • Living Mahogany Wands are now guaranteed in every world.
  • More boulder.
Wiring & Mechanisms
  • When Chests receive a wire signal they now pick up all nearby dropped items. Great for automated farms!
  • Extractinators now process items from nearby chests (up to two blocks away) when they receive a wire signal.
  • Timers can now be freely placed without requiring an anchor block.
  • Inactive Stone Blocks now share the same restrictions on actuating beneath protected blocks (e.g. Lihzahrd Altar, Mannequins) as actuators.
  • Inlet and Outlet Pump items are now immune to lava.
Tooltips & Clarifications
  • Items that interact with wire now have a "Wireable" tooltip. Improved the tooltips of several of these items.
  • Items that can be extractinated now have a tooltip to indicate this.
  • Reworded the “No stats will be gained” tooltip on items in vanity slots. Vanity items no longer show this tooltip while in a vanity slot.
  • Clarified the Inlet and Outlet Pump's tooltips to make clear it can transport any liquid, not just water.
  • Bat Bat's tooltip now clarifies it always heals on hit rather than only sometimes.
  • Improved the consistency of some set bonus effect tooltips.
  • Clarified the Beetle Shell and Solar Flare armor tooltips (functionality unchanged).
  • Whips now show their use time in their tooltip.
  • Bubbles now have a tooltip to explain their function.
  • Actuators now have the "Can be placed" tooltip.
  • Removed "Can be placed" tooltip from wand-type items.
  • Blade staff now properly mentions that it ignores some enemy defense (functionality unchanged).
  • Added usage tooltips to grappling hooks.
  • Improved platform tooltips with usage instructions.
  • Improved bed tooltips with usage instructions.
  • Improved sawmill tooltip to clarify its purpose.
  • Clarified harmful blocks tooltips to mention their danger.
  • Clarified tooltips of minion slots granted by several sources.
  • Improved Solar Tablet tooltip.
  • Bug Net's tooltip now mentions it can catch bait.
  • Improved some personal storage items' tooltips.
  • Personal storage tooltips (e.g. Piggy Bank) now mention their stored coins can be used in shops.
  • Improved Gills Potion tooltip.
  • Improved Lavaproof Bug Net tooltip.
  • Improved immunizing accessories (e.g. Bezoar) tooltips.
  • Improved Discount Card tooltip.
  • Improved Sandstorm in a Balloon tooltip.
  • Improved Flame Waker's Boots tooltip.
  • Improved Sandcastle Bucket tooltip.
  • Cloud blocks & platforms now mention they prevent fall damage in their tooltip.
  • Improved Yellow Horseshoe Balloon tooltip.
  • Clarified Brain of Confusion tooltip.
  • Improved Sundial & Moondial tooltip.
  • Improved Planter Box tooltip.
  • The "not enough NPCs nearby" Pylon message now clarifies NPCs need to live near them, not just be near them.
  • Added flavor text to the Fertilizers.
  • Added flavor text to the Fruit Salad.
  • Fixed punctuation issues with several tooltips.
Journey Mode
  • Trashing an item now automatically attempts to research it.
  • Researching items now also contributes to the research progress of your online team members.
  • Partially researched items now show up in the duplication menu (but can’t be duplicated).
  • Duplicating an item now gives only one of that item if you don't need multiple (such as single-use upgrade items).
  • Deerclops, Eye of Cthulhu and Mech bosses no longer randomly spawn when the spawn rate slider is set to 0x.
  • The difficulty slider now more closely matches the scaling of Expert and Master worlds.
Quality of Life
  • Items can now be crafted from nearby chests! This can be toggled on/off as desired.
  • Right-clicking a crafting station now opens the crafting menu, showing only the items that can be crafted at that station.
  • When the Goblin Tinkerer reforges an item and gets the best available prefix, a special effect plays and the reforge button is briefly blocked to prevent unintentional further reforges.
  • Individual armor set pieces now show the set bonus in their tooltip.
  • Pylons now take priority over Wormhole Potions when clicking on either to teleport on the map.
  • Almost every item in the game can now stack to 9999, including (prefixed) weapons and equipment.
  • Added a “Similar Stack to Nearby Chests” mode, which aside from default quick stack behaviour also tries to put items in chests with similar items (for example, putting Iron Ore with Copper Ore). You can toggle between quick stacking modes by right-clicking the Quick Stack button.
  • The housing query now gives visual feedback on the suitability of any queried space.
  • Houses no longer require at least one solid, non-platform block to be valid.
  • The housing query now indicates when a house is invalid because it does not have a spot to stand on.
  • When holding an equipable item in the cursor, usable equipment slots are now highlighted, and others are dimmed.
  • Greatly improved how the game handles too many items being on the ground: when the item cap is hit, items now try to stack with nearby items to make room.
  • Improved the sorting behaviour of many items.
  • Boss bags now appear on the minimap.
  • Mining boulders that you are standing on no longer damages you if the boulder has no space to roll.
  • When you try to switch to another hotbar slot while already using an item, you will now switch once the item finishes its current use rather than when you stop using the item.
  • Improved the indicator for the selected hotbar item when overriding the default selected item (e.g. when using smart select).
  • When trying to Quick Stack, there is now a visual indicator on chests that can’t be stacked to because they are in use by another player.
  • When assigning a spawn point at a bed fails, you'll now be provided the reason.
  • Minion buffs now show how many of that minion you have summoned.
  • When you respawn, any minions you had active when you were slain are now automatically resummoned.
  • If you are slain while holding an item in your cursor, the item will now be put back into your inventory, if possible.
  • Torches now have placement previews.
  • Block swapping a platform onto a sloped block will now clear the slope.
  • You will now automatically join your last team when (re)joining a world.
  • Improved Smart Cursor behaviour when placing platforms, and added an arrow visual to clarify the placement direction.
  • Hovering over a buff icon while using an item will no longer interrupt usage of said item.
  • Interacting with villagers and items while holding an item on the cursor no longer throws said item.
  • Equipment in vanity slots now shows its full tooltip text.
  • Quick swapping now supports vanity accessories.
  • You can now dismount a minecart by interacting with the track (dismount key still works as well).
  • Ropes can now pass through up to five passable blocks (such as Platforms and Minecart Tracks).
  • Ropes can now pass through Planter Boxes. You can now also block swap Rope with Planter Boxes if there's already a Planter Box adjacent to it, like you can with Platforms.
  • Extending a rope is no longer blocked by objects such as cobwebs and plants.
  • Eternia Crystals can now be used from the Void Bag.
  • If you are grappled to the ground, you will no longer jump by default when pressing jump. You will still jump if you're holding the Up input.
  • When you get hurt, you'll now hear your character's hurt sound, regardless of where the camera is.
  • Slain Hardcore player's ghosts now have their names displayed in multiplayer.
  • Right clicking any search bar now clears it, and clicking outside the search bar clears focus away from it.
  • Emote commands are no longer case sensitive.
  • Improved "Frame skip: Subtle" setting to reduce stuttering.
  • Servers now save the world when the last player leaves.
  • The map now more consistently updates when changes happen in remote sections of the world (e.g. plant growth).
  • Camera Mode screenshots now only capture blocks that are fully on screen, which fixes some visual issues.
  • Certain visual effects that previously did not appear in Camera Mode snapshots now do appear if the entire snapshotted area is also on screen.
  • Camera Mode captures can now capture the space sky and stars if the center of the capture is in space.
  • World maps from Mobile Terraria are now supported on PC Terraria.
  • You can now join your own servers via Join via Steam.
  • Added failsafes to prevent losing save files when failing to save to a full Steam cloud storage.
  • Making changes to folder-based resource packs while the game is running now immediately updates the content in-game.
  • Added recycle bin support for OSX and Linux.
UI Changes
  • Greatly overhauled the crafting window, added a search bar and filter tabs.
  • Added a special Banner Menu. Whenever you gain a banner it is no longer placed directly into your inventory but stored in this menu, where you can retrieve it at will. This does not affect any previously earned banners.
  • The character creation menu now lets you choose the type and pitch of your hurt sound. This is also available through dressers.
  • Added outfit preview buttons to character creation.
  • The character creation menu now shows a confirmation prompt when trying to exit without saving.
  • The character creation menu's tab icons now have hover tooltips.
  • Various tips are now shown during character creation.
  • The world creation progress bar’s accuracy and messages have been improved.
  • When generating a world with a random evil, the progress bar is now neutral to avoid spoiling which evil is being generated.
  • Your players and worlds are now sorted by most recently used (favorites still come first), and any freshly generated world will appear at the top for ease of access.
  • Added marker icons for previously visited and newly generated worlds in the menu.
  • Quick trash settings can now be changed while in a world.
  • Improved Pylon overview in the map.
  • Shops now have a visual indicator showing how NPC happiness is affecting prices.
  • The Savings display now caps the amount of Platinum Coins to 999, to prevent overflows.
  • Coins in inventory now animate when gained and when spent.
  • The defense counter now has a tooltip showing how much damage it effectively blocks. Its appearance now changes based on world difficulty.
  • Homeless NPCs now have a Housing dialogue option instead of Happiness, containing instructions on how to build a suitable house.
  • Reordered the NPCs in the Housing menu so they now appear in their approximate unlock order.
  • Improved offscreen team member indicators on wide screens.
  • Overhead chat and multiplayer nameplates now also appear above the player in reverse gravity.
  • Added tooltips for the Team and PVP icons.
  • Faraway villagers will now move smoother on the minimap.
  • Players are now hidden from the world map while slain.
  • Map icons now match the map's transparency.
  • When renaming a character with the virtual keyboard, the original name is now prefilled.
  • The Packet Stacks menu (F8) now has an instruction on how to close it (we've all been there).
  • Added a new FPS diagnostics view, which can be toggled with F7.
  • The FPS display (F10) now also shows your UPS (Updates Per Second).
  • Added an error message for when the Host & Play server fails to start.
  • Added sounds when passing over most interface buttons.
Gamepad Improvements
  • Added icons for Playstation and Nintendo Switch controllers. They can be toggled in the Keybind menu.
  • Using any ruler option on gamepad now allows the cursor to reach the entire screen.
  • If you are locked on to an enemy using a gamepad, the Rod of Discord/Harmony will now teleport you to your cursor rather than to said enemy.
  • Improved the housing menu's gamepad support.
  • Improved gamepad hints for the Journey menu and the Bestiary.
  • Improved the in-game settings menu accessibility for gamepad users.
  • Prioritized Drop and Transfer hints on gamepad when holding an item on the cursor.
  • Items crafted via Quick Craft now temporarily highlight their item slot.
Art & Visuals
  • Added Villager Portraits!
  • Added sunrise and sunset visuals!
  • Added nighttime aurora effects to the Snow biome!
  • Added new backgrounds to various biomes.
  • Fish now visually appear in the water while you are fishing.
  • Added new ambient insects and falling rubble to the world.
  • The Barrel and Trash Can now have opening and closing animations.
  • The moon now properly obstructs stars behind it from view.
  • Polished Moon Lord.
  • Polished many banner sprites.
  • Polished the existing pot sprites, and added a few new variants.
  • Polished Lihzahrd Temple content.
  • Polished the ****** Altar, Crimson Altar, Shadow Orb and Crimson Heart (both the background item and the light ****) art.
  • Polished Trophies and Weapon Racks.
  • Polished Bars, Bar Stools and Banquet Tables.
  • Polished Hanging Skeletons and Catacombs.
  • Polished Hornets.
  • Polished Ancient Manipulator.
  • Polished Fire Imp, Imp Staff and Imp minion.
  • Polished Baby ****** minion.
  • Polished Alchemy Table, Imbuing Station and Bewitching Table.
  • Polished the various Cloud blocks and walls.
  • Polished spider stalactites.
  • Polished sand piles.
  • Polished Sea Horse cage.
  • Polished Fairy Log.
  • Polished Drill Containment Unit buff icon.
  • Polished Jim's developer set.
  • Updated some of the credits scenes art.
  • Updated Chlorophyte Dye's glowmask.
  • Updated the Blood & Gore dust filter to be more accurate.
  • Painted Mushroom furniture lighting now matches the paint's color.
  • Shroomite Plating Wall lighting now matches the paint's color.
  • Improved Influx Waver projectile’s visual animation.
  • Improved the Step Stool animation.
  • Equipping the Ghost Shirt will now show the player bare legged.
  • Spectre Pants and Cenx's Dress Pants no longer draw shoes underneath, like other robe-bottom pants.
  • Added mining dust to (Large) Bamboo Blocks.
Audio
  • Added new boss music for King ******, Eater of Worlds, Queen Bee, Skeletron, the Twins, the Destroyer, Skeletron Prime and the Lunatic Cultist.
  • Adjusted the Eater of Worlds' digging sound.
  • Updated thunder sound effects.
  • Added a sound effect for when the player is starving on The Constant worlds.
  • Improved sound for item trashing.
  • Sonar Potions now play a sound cue when you hook a fish.
  • Added audio feedback to several buttons in the inventory.
  • Added new sounds for drills and chainsaws.
  • Added a new sound for Lilith's Necklace.
  • Added a splash sound when catching a fish.
  • Reduced the loudness of the Flameburst Tower.
  • Added a fuse sound to bombs.
  • Added a reel sound to kites.
  • Added a new sound for the Flintlock Pistol and Musket.
  • Added a new sound for the Leaf Blower.
  • Added a new sound for the Unicorn on a Stick.
  • All sounds now pan/attenuate consistently regardless of game resolution.
  • Added a configuration option ("TitleMusic") that allows you to choose which music to play on the main menu: "Current" (Journey's End), "Old" (original), "Console" or "Random".
Localization
  • Added Japanese, Korean and Traditional ******** localization.
  • Implemented a great deal of community contributed suggestions and improvements to our *******, Spanish, French, Polish, Brazilian Portuguese, Russian and Simplified ******** localizations!
  • Improved localizations to support variants for composite content, like prefixes.
  • You can now use English chat commands regardless of what language Terraria is set to.
  • Renamed Heavy Work Bench to Heavy Assembler, as it does not function as a Work Bench.
  • Renamed Crimson Bunny Kite to Vicious Bunny Kite to match the NPC.
  • Renamed Martian Brainscrambler Banner to Martian Brain Scrambler Banner to match the NPC.
  • Renamed Meteor Toilet to Meteorite Toilet for consistency with Meteorite furniture.
Performance/Modding
  • Improved performance around many parts of Terraria. Most notably around trying to achieve frame rendering stability, and reducing small freezes.
  • Folder based resource packs are now hot-reloadable. Changing most content in the folder will make Terraria attempt to reload it instantly! This should dramatically help iterating on localizations/art changes quickly!
  • Introduced several new systems to replace previously hard-coded logic. (e.g. Wings, Armor sets, Fishing, Horizons, NPC chat commands, and more have been made easier to check and modify/replace).
  • Included a new interactive world gen debugging tool (available through modding), and improved world generation’s determinism and consistency.
  • Included a suite of internal dev commands for modded use (available through modding). These are primarily aimed at debugging content in different situations, such as multiplayer.
General
  • Fixed an issue that caused certain weapon projectiles that perform multiple updates per frames to have a lower hit cooldown than intended. In practice, the DPS of almost all of these weapons is unaffected by this change, with the exception of the Deadly Sphere Staff: its damage has been increased to compensate (overall DPS remains the same).
Bone Sword & Bone Pickaxe
  • Now launches a bone projectile when striking an enemy.
Bat Bat
  • Attack speed increased by 12.5%.
Gladius
  • Can now only have spear-type modifiers.
  • Attack speed increased by ~17%.
Phaseblades, Phasesabers & Keybrand
  • Can now be thrown by releasing the attack button mid-swing. The weapon will embed itself in the ground and will continuously damage any enemy that touches it. Can be recalled by pressing the attack button again.
Purple Clubberfish
  • Now has a 50% chance to inflict the Confused debuff.
Storm Spear
  • Range increased by 66.67%.
  • Bolt damage increased from 150% of weapon damage to 160%.
Mandible Blade
  • Can now be thrown by releasing the attack button mid-swing.
  • Attack speed increased by ~13%.
  • Now has 7% critical strike chance.
Stylish Scissors
  • Can now be thrown by releasing the attack button mid-swing.
  • Can now be autoswung.
  • Now inflicts Bleed, dealing 12 damage per second.
  • Attack speed reduced by ~8%.
Ale Tosser
  • Is now a melee weapon.
  • Now deals damage in an area.
  • Damage increased from 20 to 32.
  • Attack speed increased by 20%.
  • Projectile speed increased by ~70%.
  • Knockback reduced by ~43%.
  • Now has a 5% chance to inflict the Confused debuff on enemies.
  • Now inflicts the Tipsy debuffs on players and villagers.
  • Now has a ~70% chance to not consume Ale on use.
  • Sell price increased from 1 Silver to 25 Silver.
Falcon Blade, Exotic Scimitar & Cutlass
  • Striking an enemy now briefly increases the weapon’s damage by 12% to a maximum of 50%. This extra damage decays at a rate of 30% per second.
Bee Keeper
  • Confused debuff chance increased from 90% to 100%.
Starfury
  • Stars that spawn when the cursor is on or directly above/below the player now have their direction randomised rather than always falling to the direction the player is facing.
Blue Moon & Sun Fury
  • Synergy increased by 100%.
Volcano
  • The explosion on hit now uses local immunity rather than global immunity. In practical terms, this means a struck enemy can now be damaged by both the explosion and attacks from minions and sentries at the same time.
Bloody Machete
  • Now inflicts Bleed, dealing 12 damage per second.
Hel-Fire
  • Damage reduced from 41 to 39.
  • Range increased by 20%.
Chik
  • Velocity decreased by ~12%.
Format:C
  • Lifetime increased from 8 seconds to 16 seconds.
  • Velocity increased by ~13%.
Gradient
  • Lifetime increased from 10 seconds to 30 seconds.
Classy Cane
  • Damage increased from 16 to 40.
  • Can now strike villagers, dealing 1 damage.
  • Hitting an enemy or villager will cause them to drop a small amount of copper coins.
  • Sell price increased from 50 Silver to 2 Gold.
Anchor
  • Now creates an explosion upon hitting solid blocks that damages nearby enemies.
  • Now has a 33% chance to inflict the Confused debuff.
  • Now pierces enemies.
Obsidian Swordfish
  • Now spews 1 to 3 fire projectiles when thrust.
Beam Sword
  • The beam projectile can now penetrate once, and bounce up to 3 times.
Shadowflame Knife
  • Damage increased from 38 to 43.
Chlorophyte Claymore
  • The orb projectile is now reflected by Shimmer.
Paladin’s Hammer
  • Tapping the attack button now throws the Paladin Hammer out much farther (it can be recalled in flight by pressing the attack button again).
  • Now creates an explosion that damages nearby enemies upon hitting a solid block.
  • Now applies the Broken Armor debuff, reducing defense by 20.
  • Damage increased from 90 to 100.
Possessed Hatchet
  • Now inflicts Hemorrhage, dealing 100 damage per second.
Golem Fist
  • Now creates an explosion upon hitting enemies or solid blocks that damages nearby enemies.
  • Now has a 33% chance to inflict the Confused debuff.
Sky Dragon’s Fury
  • Fixed the alternate fire projectiles being considered ranged projectiles. They now use the player’s melee critical strike chance rather than the ranged critical strike chance, and can inflict debuffs from Flasks and the Magma Stone.
Flairon
  • Now has an alternate weapon mode in which it behaves like a flail. You can freely switch between modes by right-clicking the item. The original version has been renamed to Flairoon.
  • Bubbles from both modes now bounce once.
  • Bubbles from both modes can now apply the on-hit effects from Flasks, the Frost armor set and the Magma Stone.
Ammunition
  • Shroomite Helmets now apply their damage bonus to ammo as well as weapons. To compensate for the increase in overall damage, their damage bonus has been reduced from 15% to 12%. Overall, this slightly buffs most ranged weapons.
  • Several weapons that would be too strongly affected by this change have been adjusted to compensate:
    • Piranha Gun: damage increased from 38 to 40.
    • Elf Melter: damage increased from 53 to 57.
    • Sniper Rifle: damage increased from 185 to 200.
    • Aerial Bane: damage decreased from 39 to 38.
  • Magic Quiver now applies its damage bonus to arrows as well as bows.
  • Fixed an issue that would cause weapons that use non-standard ammo (e.g. gel) to deal 1 less damage than intended. This affects the following weapons: Star Shooter, Super Star Shooter, Sandgun, Flamethrower, and Elf Melter.
Spiky Ball
  • Lifetime increased by ~33%.
  • Can now be auto-reused.
Harpoon
  • The harpoon can now be retracted by letting go of the attack button.
  • Can now penetrate up two enemies before retracting (upon hitting the third).
  • Now inflicts Bleed, dealing 12 damage per second.
  • Projectile speed increased by ~36%.
Musket
  • Critical strike chance increased from 7% to 8%.
Flintlock Pistol
  • Now has a 6% critical strike chance.
  • Projectile speed increased by 20%.
Revolver
  • Firing the Revolver just as it comes off cooldown now gradually increases its attack speed (up to 100%) and critical strike chance (up to 20%). Does not work with autofire.
  • Base critical strike chance removed (was 5%).
  • Knockback increased by 12.5%.
  • Buy price increased from 10 Gold to 15 Gold.
Hellwing Bow
  • Fixed Hellwing Bow being much more inaccurate than intended when not using Wooden Arrows.
Cursed Dart
  • Main projectile now pierces up to one enemy. Cursed fire no longer pierces.
  • Now requires a Mythril/Orichalcum Anvil to craft.
Ichor Dart
  • Damage reduced from 10 to 7.
  • Now display a visual effect when splitting.
  • Now requires a Mythril/Orichalcum Anvil to craft.
Crystal Dart
  • Max bounces/penetrations reduced from 6 to 4.
  • Damage is now reduced by 15% on every terrain bounce.
  • Dart now instantly rotates when bouncing.
  • Now requires a Mythril/Orichalcum Anvil to craft.
Flamethrower & Elf Melter
  • Can now be used while submerged in lava.
Tactical Shotgun
  • Damage increased from 29 to 36.
Piranha Gun
  • Now inflicts Hemorrhage, dealing 100 damage per second.
  • Will now re-fire Piranhas that have returned to the player as long as the attack button is held.
Nano Bullet
  • Now inflict their debuff in PvP.
Eventide & Tsunami
  • Will now ensure their arrows do not spawn inside blocks and be immediately destroyed when firing parallel to the ground.
Candy Corn Rifle
  • Damage increased from 44 to 60.
  • Candy corns now use local immunity frames, meaning that a single enemy can now be damaged by multiple candy corns (and other sources of damage) at the same time.
  • Lifetime reduced from 10 seconds to 5 seconds.
Jack ‘O Lantern Launcher
  • Damage increased from 65 to 85.
Chain Gun
  • Damage increased from 31 to 38.
  • Chance to save ammo increased from 50% to ~67%.
Thunder Zapper
  • Mana cost reduced from 7 to 6.
Space Gun
  • Damage increased from 17 to 20.
  • Projectiles now grow larger, deal more damage and penetrate more enemies with distance.
Aqua Scepter & Water Bolt
  • Now react appropriately to lava.
Flamelash & Flower of Fire
  • Can now be used while submerged in lava.
Laser Rifle
  • Projectiles now grow larger, deal more damage and penetrate more enemies with distance.
  • Now has no mana cost when the Meteor Set is equipped.
Magic Dagger
  • Now pierces up to 2 enemies, up from 1.
  • Damage reduced from 35 to 30.
Sky Fracture
  • Projectile speed increased by 25%.
Crystal Storm
  • Damage increased from 32 to 35.
Crystal Serpent
  • Initial projectile speed increased by ~31%.
Flower of Frost
  • Now bounces on platforms.
Magical Harp
  • Increased maximum note speed by ~50%, and reduced minimum note speed by ~60%.
All Summon Weapons
  • Added new Summon prefixes!
  • Mana costs have been removed.
    • Any existing summoning weapon with a mana cost reducing prefix (e.g. Mythical) will receive a random new prefix upon loading the world.
Flinx Staff
  • Recipe cost increased from 6 Flinx Fur to 10 Flinx Fur.
Spider Staff & Queen Spider Staff
  • Now require a Mythril/Orichalcum Anvil to craft.
Abigail’s Flower
  • Now has knockback when attacking.
Blade Staff
  • Removed 25% tag damage penalty.
Deadly Sphere Staff
  • Damage increased from 40 to 55 (DPS unchanged, see Global Mechanics section for explanation).
All Whips
  • Different whip tags can no longer stack with one another. Hitting an enemy with a whip now clears the effect of any other whip that is active.
  • Whips now use varying arcs when swung.
Spinal Tap
  • Damage increased from 27 to 29.
Morning Star
  • Damage reduced from 165 to 160.
  • Tag critical strike chance reduced from 12% to 10%.
Dark Harvest
  • Damage increased from 100 to 110.
  • Tag effect damage increased from 10 to 15.
Kaleidoscope
  • Damage reduced from 180 to 170.
  • Multihit penalty increased from 10% to 20%.
Dead Man’s Sweater
  • Now grants 4 defense.
  • Now reduces trap damage by 50%, and caps it at 300.
  • Now reduces trap debuff duration by 50%.
Gladiator Armor
  • Armor pieces now have a shimmer loop.
Meteor Armor
  • Now also removes the mana cost of the Laser Rifle.
Molten Armor
  • Now grants immunity to burning blocks.
Spider Armor
  • Now requires a Mythril/Orichalcum Anvil to craft.
Shroomite Armor
  • Helmets now apply their damage bonus to ammo as well as weapons. To compensate for the increase in overall damage, their damage bonus has been reduced from 15% to 12%. Overall, this slightly buffs most ranged weapons.
Magic Quiver
  • Now applies its damage bonus to arrows as well as bows.
Yoyo Counterweights
  • Damage increased from 80% of yoyo damage to 100%.
  • Velocity increased by 100%.
Yoyo String
  • Now increases max yoyo lifetime by 50%.
Spore Sac
  • Spores now use static immunity frames, meaning that a single enemy can now be damaged by spores and other sources of damage at the same time (but not multiple spores).
Paladin’s Shield
  • Now has a visual effect that allows both the wearer and other players to see if they are near or in range.
  • No longer triggers when allies take damage from non-enemy hazards.
  • No longer triggers on instant kill effects (e.g Dungeon Guardian).
  • Self damage can no longer be dodged.
  • Self damage no longer generates immunity frames.
  • Will now only proc every 0.67 seconds.
Honeycomb, Brain of Confusion & Solar Flare Armor set
  • No longer trigger when taking damage from non-enemy hazards.
Discount Card
  • Now also applies to the Nurse’s healing service and the Stylist’s hairstyle shop.
Info Accessories
  • Now functional while in vanity slots.
Mounts
  • Can now fully negate fall damage, rather than only reduce it to 1.
Slimy Saddle (****** Mount)
  • Now extends the distance you can fall without taking damage by 10 blocks.
Pogo Stick
  • Now extends the distance you can fall without taking damage by 20 blocks.
Superheated Blood (Lava Shark)
  • Now grants immunity to burning blocks.
  • Now grants lava vision and increased jump height when swimming in lava.
  • Water walking is now disabled while mounted.
Ancient ***** (Basilisk)
  • Fixed the Basilisk’s innate double jump being overridden by double jump accessories (e.g. Cloud in a Bottle). They now stack as intended.
Mole Minecart
  • Can now dig falling blocks such as Sand, Silt and Slush.
General
  • You can now use Pylons during boss fights and invasions.
  • Shimmer invincibility no longer applies to bosses, invasion enemies or the Torch God. You cannot hide!
King ****** & Queen ******
  • Can now teleport to platforms.
Eye of Cthulhu
  • Now also drops Unholy Arrows on Crimson worlds.
Deerclops
  • You can now dash through Deerclops’ legs using a Shield of Cthulhu or Solar armor (previously you would collide with it).
  • Fixed Shadow Hands appearing on top of non-targeted players in multiplayer.
Skeletron
  • Hand movement when slamming is now a bit smarter, avoiding an issue that caused it to fly off-screen.
  • Can no longer be dodged by accessories when enraged during daytime.
Skeletron Prime
  • Can no longer be dodged by accessories when enraged during daytime.
Duke Fishron
  • Fixed Duke Fishron transitioning too quickly from its final ram attack to the Cthulunado/Bubble Circle in phase 2 (does not affect Expert+ difficulty).
Pirate Deadeye
  • Firing rate reduced by 25%.
  • Bullet speed reduced by ~30%.
  • Firing range reduced by ~10%.
  • Accuracy slightly decreased.
Pirate Crossbower
  • Firing rate reduced by 12.5%.
  • Arrow speed reduced by 12.5%.
  • Arrow damage reduced from 80 to 70.
  • Firing range reduced by ~20%.
Pirate Captain
  • Firing rate reduced by 12.5%.
  • Bullet speed reduced by ~20%.
  • Bullet accuracy decreased.
  • Cannonball charge time increased from 1 second to 3 seconds.
  • Interrupting the Pirate Captain while he is charging his cannonball attack now reduces the charge time by 0.33 seconds, to a minimum of 1 second. Once he fires a cannonball, the charge time will reset back to 3 seconds.
  • Cannonball speed increased by ~40%.
Flying Dutchman & Martian Saucer
  • Expert+ health scaling reduced from 100% of base health to 85%.
Conveyor Belt interactions
  • Critters, regular Mimics, Lost Girls, Slimes, Gnomes and Bound NPCs are now affected by Conveyor Belts.
  • Antlions can now ***** Sand while on Conveyor Belts.
Buggy, Sluggy & Grubby
  • Spawn chance from Jungle plants reduced by 25%.
Meteor Head
  • Can now drop items in Hardmode again, but can not drop Souls or Biome Keys.
Rainbow ******
  • Spawn chance increased by ~17%. Now more likely to spawn for lucky players.
Rock Golem
  • Spawn chance increased by ~17%.
  • Golem Head drop chance increased from 10% to ~33.33%.
Shark
  • Now has a 80% higher chance to spawn if there’s chum in the water.
Shimmer ******
  • Now drop Gel.
Spiked Ice ******
  • Can now spawn on Ice and Snow blocks outside of the Snow biome.
Tomb Crawler & Dune Splicer
  • Spawn chance reduced by ~25%.
Toxic Sludge
  • Spawn chance reduced by ~33%.
Water Striders
  • Can now tolerate slightly windier conditions.
General
  • Can now arrive even when there are no available houses. Only one will arrive per day, and they will leave if they do not have a house by nightfall.
  • Villagers now take priority over Town Pets when respawning.
  • Can now attack enemies while talking to players.
  • Defeating a boss now also gives each villager a 1.5% attack speed bonus.
  • Now also gain stat bonuses from defeating King ******, Deerclops and Duke Fishron.
  • Will now avoid Stinky players.
Guide
  • Increased defense from 15 to 30.
  • Increased health regeneration by 500%.
  • Increased arrow damage from 8 to 12.
Dryad
  • Dryad’s Ward defense bonus to other villagers increased from 6 to 10 in Classic difficulty, 10 to 15 in Expert and 14 to 20 in Master.
  • Defeating Queen ******, Duke Fishron and Empress of Light now boost the damage of Dryad's Ward by 15% each (same as other Hardmode bosses).
Party Girl
  • Villager count requirement to move in increased from 14 to 20, to account for Town Pets & Slimes.
Cyborg
  • Increased defense from 15 to 30.
  • Increased health from 250 to 500.
  • Increased health regeneration by 900%.
  • Increased attack rate by 200%.
  • Increased knockback resistance from 50% to 75%.
Tombstones, Ghosts & Graveyards
  • Tombstones can now be broken three times as fast (no change on For The Worthy worlds).
  • Ghost spawn chance from breaking a Tombstone reduced from 50% in all difficulties to 12.5% in Classic and 25% in Expert (Master unchanged).
  • Ghosts that spawn from broken Tombstones now only care about their initial target. Once said target is slain, they will attempt to flee.
  • Ghosts no longer pick up money on Expert+ difficulty.
  • The Peace Candle now reduces the boosted spawn rates of Graveyard biomes by 33%.
Other
  • Newly generated Mythril, Orichalcum, Adamantite and Titanium ore patches are now the same size as Cobalt and Palladium patches.
  • Windy days and Rain now only occur when there is a player in the world with at least one Life Crystal consumed.
  • Rain is now less obscuring while a boss fight or event is ongoing.
General
  • You can now blockswap blocks that are touching lava.
Grappling Hooks
  • All multi-hook grappling hooks can now have multiple hooks in flight, rather than just one.
  • When jumping from a grapple, you now jump the full height rather than half.
Skeletron Hand
  • Velocity and range increased by ~7%.
Axes
  • Axes with higher axe power now have a higher chance to get extra wood when cutting trees.
Golden Bug Net, Lavaproof Bug Net & Lawnmower
  • Can now cut large Jungle plants.
Staff of Regrowth
  • Now automatically replant harvested herbs.
  • Now only yields extra seeds and herbs from mature herbs if used to harvest them, rather than as long as it’s held.
Axe of Regrowth
  • Axe power reduced from 150% to 125%.
  • Now automatically replant harvested herbs.
  • Now only yields extra seeds and herbs from mature herbs if used to harvest them, rather than as long as it’s held.
Chlorophyte Extractinator
  • Now only drops Hardmode ores when in Hardmode.
Water Gun
  • Now douses torches, campfires, and most other light sources.
  • Wet debuff now gives immunity to On Fire!, Hellfire and Burning debuffs.
****** Gun
  • Now ignites torches, campfires, and most other light sources.
  • Slimed debuff now doubles damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, Frostbite and Shadowflame debuffs.
  • Slimed debuff duration reduced from 25 seconds to 3 seconds.
Purification Powder
  • Now has a slightly ******* area of effect.
  • Now converts walls, and also purifies Hallow blocks and walls.
Vile Powder & Vicious Powder
  • Now have a slightly ******* area of effect.
Wiring & Mechanisms
  • Venom Dart Traps now require a Mythril Anvil to craft.
  • Cannons are now fired by using torches rather than ammo. They can also be fired using a wire signal (cooldown is shared between cannons). Cannonballs are now a decorative item.
  • Snowballs fired by a wired Snowball Cannon now deal damage. It shares its fire cooldown with the cannons.
  • Lihzahrd Flame Traps now inflict the Hellfire debuff.
Fishing
  • Using all three lava fishing enablers (Hotline Fishing Hook, Lavaproof Fishing Hook, lava critter bait) will now give you an additional bonus when fishing in lava.
  • You can now gain the Fishing Power bonus of sitting from any chair, not just toilets.
Kites
  • Flying a kite now grants the High Spirits buff, increasing movement speed, mining speed, placement speed and luck.
  • Kites are now automatically deployed when AFKing for more than 3 minutes.
Invisibility
  • No longer makes you fully invisible on your own client, so you can better see what you are doing (you are still fully invisible to other players).
  • Getting hit while invisible now reduces the remaining buff time by 1 minute rather than removing it outright.
Tipsy
  • Now reduces the time to answer a call of nature by 75%.
  • Now can also affect villagers (via the Ale Tosser), granting a 10% damage, defense and attack speed boost.
Stinky (Stink Potion)
  • Now reduces your luck.
  • Can now be removed by water.
Lovestruck (Love Potion)
  • Now increases Villager happiness by 10%.
Wet (Water Gun)
  • Now gives immunity to On Fire!, Hellfire and Burning debuffs.
Slimed (****** Gun)
  • Now doubles damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, Frostbite and Shadowflame debuffs.
Pumpkin Pie
  • Now grants Well Fed (tier 1) instead of Plenty Satisfied (tier 2). Duration unchanged.
  • Recipe cost increased from 10 Pumpkins to 15.
Bottled Water
  • Healing increased from 20 to 30.
  • Potion Sickness duration decreased from 60 seconds to 45 seconds.
Eggnog
  • Potion Sickness duration decreased from 60 seconds to 40 seconds.
  • Now resets the player’s hunger in The Constant worlds.
Sharpening Station
  • Buff now only applies to melee items and projectiles as intended.
Advanced Combat Techniques & Advanced Combat Techniques: Volume 2
  • Defense bonus increased from 6 to 8.
  • Damage bonus increased from 20% to 25%.
  • Now increases villager health by 250 each.
  • Now grants a 20% attack speed bonus (stacks multiplicatively).
Pigronata
  • No longer drops Bacon.
Compass
  • Drop chance from Mother ******, Snow Flinx, Undead Viking and Armored Viking reduced from 2% to 1%.
Depth Meter
  • Drop chance from bat enemies reduced from 1% to 0.5%.
Rally
  • Drop chance from Salamanders, Crawdads and Shellies increased from 4% to 6.67%.
Bat Bat
  • Drop chance from all bats reduced from 0.4% to 0.33%.
Snowball Launcher
  • Drop chance from Snow Flinxes increased from 2% to 4%.
Ale Tosser
  • Drop chance from the Tavernkeep reduced from 16.67% to 12.5%.
Advanced Combat Techniques
  • Drop chance from fishing increased by ~33%.
Bewitching Table
  • Now available as a drop when fishing in the Dungeon.
Potion of Return
  • Can now also drop from pots in the Cavern layer.
Terragrim
  • Drop chance from Enchanted Sword Shrines increased from 2% to 3.33%.
Golem Head
  • Drop chance from Rock Golems increased from 10% to ~33.33%.
Lamia Set
  • Now drops from both Lamia variants at the same rate (2.5%).
Prismatic Dye
  • Now drops from the Empress of Light in a stack of 3, up from 1.
War Table & War Table Banner
  • Now drop from Ogres.
****** Staff
  • Now has a ~3.33% chance to be dropped by King ******.
Dungeon Brick
  • Can now be crafted at a Heavy Assembler (the crafting station formerly known as Heavy Workbench) in Graveyards.
Lihzahrd Furnace
  • Now also sold by the Steampunker in the Jungle after Golem has been defeated.
Lihzahrd Work Bench
  • Can now be crafted at Lihzahrd Furnaces from 10 Lihzahrd Bricks.
Pearls
  • Pink Pearl drop chance from Oyster increased from 1.33% to 2.5%.
  • ****** Pearl drop chance from Oyster increased from 6.22% to 7.5%.
  • White Pearl drop chance from Oyster increased from 12.44% to 15%.
Obsidian Crate & Hellstone Crate
  • Replaced the ore and bar drops by Hellstone and Hellstone Bars respectively.
  • Now have a 5% chance to contain Hellforges.
Dungeon Crate & Stockade Crate
  • Now have a 50% chance to contain Dungeon Bricks.
Paintings
  • Biome Fishing Crates now have a chance to contain paintings from their biomes.
Deer Thing
  • Now replaces Suspicious Looking Eyes in Ice Chests.
Watches, Goggles & Sunglasses
  • Now crafted at a Work Bench rather than chairs with tables (these are no longer used for any crafting).
All Loom Recipes
  • Can now also be crafted at Living Looms.
All Water Recipes
  • Can now also be crafted at Fountains.
Phaseblades
  • Now require 15 gems to craft, up from 10.
Endless Quiver & Endless Musket Pouch
  • Recipe cost increased from 3996 Wooden Arrows/Musket ****** to 9999.
Unholy Arrow
  • 1 Worm Tooth now makes 20 Arrows (up from 5), and 1 Vertebrae now makes 10 (up from 5). Wooden Arrow cost increased to match.
Poison Dart
  • Now requires an Anvil to craft.
Cursed Dart, Ichor Dart & Crystal Dart
  • Now require a Mythril/Orichalcum Anvil to craft.
Spider Armor, Spider Staff & Queen Spider Staff
  • Now require a Mythril/Orichalcum Anvil to craft.
Mushroom Torch
  • Can now also be crafted using Glowing Mushrooms and Gel.
Golden Delight
  • Can now also be crafted from Golden Carp.
Cooked Bird
  • Can now also be crafted from Owl.
Furnace
  • Can now also be crafted from Ebonstone, Crimstone and Pearlstone.
Stink Potion
  • Recipe now crafts 2 Stink Potions, up from 1.
Pylons
  • Now sold by villagers regardless of how happy they are (there do still need at least 2 other villagers in their vicinity).
Gray Zapinator
  • Now also available from the Traveling Merchant when King ****** or Deerclops have been defeated.
Katana
  • Buy price reduced from 10 Gold to 5 Gold.
Revolver
  • Buy price increased from 10 Gold to 15 Gold.
Birdie Rattle
  • Buy price reduced from 1 Platinum to 50 Gold.
Bamboo Leaf
  • Buy price reduced from 1 Platinum to 75 Gold.
Leather Whip
  • Now sold by the Zoologist at 3% Bestiary completion, down from 10%.
Squirrel Hook
  • Now has a 10% Bestiary completion requirement to buy from the Zoologist.
Mole Minecart
  • Now sold by the Zoologist at 25% Bestiary completion, down from 35%.
Planter Boxes
  • The Dryad now sells all of the Planter Boxes without any boss requirements.
Potted Forest & Jungle Trees
  • Now sold by the Dryad in pre-Hardmode (the Hallowed trees still have a Hardmode requirement).
Rubblemaker
  • Now sold by the Goblin Tinkerer in pre-Hardmode.
Ale Tosser
  • Sell price increased from 1 Silver to 25 Silver.
Classy Cane
  • Sell price increased from 50 Silver to 2 Gold.
Magma Skull
  • Sell price increased from 2 Gold 50 Silver to 7 Gold 50 Silver to match the Molten Charm.
Molten Skull Rose
  • Sell price increased from 5 Gold to 9 Gold.
Living Loom
  • No longer sold by Steampunker.
  • Sell price reduced from 2 Gold to 40 Copper.
Spectre Goggles
  • Now also sold by the Mechanic in Graveyards.
Echo Coating
  • Now also sold by the Painter in Graveyards if the Mechanic is present in the world.
Not The Bees!
  • Reduced the amount of Larvae placed during world generation.
  • Gem blocks are no longer replaced with Crispy Honey during world generation.
For The Worthy
  • The passive mining boost now also applies when using block swap.
Don’t Dig Up
  • Pre-Hardmode Mimics now have a 5% chance to drop Flare Guns and Extractinators.
  • Katana and Keybrand are no longer swapped in progression.
  • Depth-based quest fish are now easier to catch.
  • Ocean Biome Crates are now less common, allowing a more balanced distribution of the other Biome Crates.
Crashes & Major Issues
  • Fixed several multiplayer crashes involving furniture.
  • Fixed a rare ****** when placing torches in multiplayer.
  • Fixed a rare magical ****** involving Unicorns in multiplayer.
  • Fixed a ****** involving painted cacti and the minimap.
  • Fixed a rare multiplayer ****** involving animated trails.
  • Fixed some crashes involving sounds.
  • Fixed a rare ****** involving snails. Yes, snails.
  • Fixed a multiplayer ****** involving faraway villagers.
  • Fixed a Pylons multiplayer ******.
  • Fixed a freeze caused by spawning NPCs when most of the world has been wiped of blocks.
  • Fixed a lighting ****** caused by running the game at a very high resolution.
  • Fixed ****** involving Enchanted Sword Shrines.
  • Fixed a few crashes related to display modes.
  • Fixed a server ****** caused by loading a world of a newer version than the server.
  • Fixed a ****** involving the Flying Dutchman in multiplayer.
  • Fixed a ****** caused by leaving a multiplayer world and joining a singleplayer world.
  • Fixed crashes involving emotes.
  • Fixed a ****** caused by resizing the window while waiting for Host & Play to start.
  • Fixed a ****** on iOS when toggling Fullscreen.
  • Fixed ****** involving Dressers and merging liquids.
  • Fixed the -join launch parameter reverting all player files to their backups when launching the game.
Player
  • Fixed spawning code not clearing spawn properly.
  • Fixed cases where respawning would consider passthrough blocks as solid.
  • Fixe

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