Diamond Member Steam 0 Posted Thursday at 09:34 PM Diamond Member Share Posted Thursday at 09:34 PM This is the hidden content, please Sign In or Sign Up Designs by Takanori Wada and Hiromasa Ohta If the image above looks a lot like it could be fan art, that's because Lara's final model became so iconic that you can no longer imagine anything else in its place. That's an actual design and model the designers considered putting in the game ahead of its '96 release, instead of the classic one we know and love. Paul Douglas, one of the main developers at Core Design and Tomb Raider's co-creator, This is the hidden content, please Sign In or Sign Up that the team came up with them in response to pressure over fears that the classic Lara model just wouldn't sell in Japan. Now, despite them having come up with these designs, Toby Gard, Lara's creator, just wouldn't have it and compromised on simply having a more Japanese audience-friendly manual and guides in Japan. Japanese audiences have acquired a reputation for being very picky about main characters, though it's never really clear whether that has any basis in reality. Regardless, the internet had quite a lot to say on the topic. On ResetEra, non-fans quickly admitted they preferred the anime art and the Tetsuya Nomura vibe. And it's pretty cool to have the unbiased opinion of someone whose life was never impacted by the series, unlike most of us growing up in the '90s. I was, however, surprised to notice that most Resetera users actually preferred the anime makeover. Still, nobody liked the anime-fied CGI model, with most users calling it nightmarish at best. That's a problem, because it's the model players would be stuck with for most of the game. As for the anime artwork, I'm surprised that so many people seem to like such a run-of-the-mill design, especially compared to the immediately iconic, timeless look of classic Lara. The most interesting piece of intel I got from the anime artwork discourse was a poignant comment on how different the '90s were, a time when anime-fication somehow caused the character to have smaller boobs. To end on a mindblowing note, Bluesky user Sharky noted how the tentative anime Lara gameplay model, the creepy alien-looking one, actually looks a lot like a non-skinned-alive version of Lara's doppleganger that we encounter in the original Tomb Raider. Nice catch. This is the hidden content, please Sign In or Sign Up Is this Tomb Raider's true Last Revelation? Over the course of the decades since its 1996 release, we've learned a lot of wild stories regarding Lara Croft's origins. We know she was originally going to be an adventurer from an unnamed South American country named This is the hidden content, please Sign In or Sign Up , who was then renamed to Lara, possibly because the developers at British Core Design studio thought Americans would be incapable of pronouncing the word "Laura." The thought process culminated in them just making her fully British. We also know about how one of Lara's more famous physical attributes was allegedly the result of one developer accidentally messing up the character proportions slider, then liking the result. Those are all very interesting pieces of the lore, but I doubt we could find a more interesting and polarizing one in today's anime-dominated gaming landscape. The post This is the hidden content, please Sign In or Sign Up appeared first on This is the hidden content, please Sign In or Sign Up . This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/297475-steam-it-took-us-30-years-to-learn-lara-croft-almost-began-life-as-an-anime-girl/ Share on other sites More sharing options...
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