Diamond Member Steam 0 Posted Tuesday at 12:45 PM Diamond Member Share Posted Tuesday at 12:45 PM Valve has swiftly shifted This is the hidden content, please Sign In or Sign Up stance on artificial intelligence (AI), and the implications are big for both developers and players. By rewriting its generative rules, the company has drawn a clear line between AI-generated content and AI tools used behind the scenes. This is the hidden content, please Sign In or Sign Up subtle on paper, it highlights a broader acceptance (from the company) of AI usage across the game development pipeline. It makes it clear that AI is the future, where it’s assitance will become standard practice rather than a controversial exception.Steam’s Updated AI Policy Redefines What Must Be Disclosed This is the hidden content, please Sign In or Sign Up Credit: Valve Steam has recently revised its AI disclosure form (as shared by consultant Simon Carless on This is the hidden content, please Sign In or Sign Up ), which now explicitly states that developers only need to report that their games have generative AI content that appears in the final, player-facing version of a game. This includes assets such as AI-generated art, text, audio, or other content that players can directly see, hear, or interact with in the game. In contrast, developers can freely use AI-powered production tools in development, which no longer fall under mandatory disclosure. Valve’s This is the hidden content, please Sign In or Sign Up is on shipped content, not on how that content was made. This effectively removes any obligation to report internal AI usage, such as concept art exploration, code generation, or other workflow tools that do not directly appear in the game. While the company frames this as a practical update that highlights how modern game development has become, it still allows vague descriptions of AI usage and leaves room for undisclosed AI-generated assets to slip into finished products, intentionally or otherwise.Built-In AI Tools Can Now Play a ******* Role in Game Development This is the hidden content, please Sign In or Sign Up If players can’t see it, Steam doesn’t care. | Image Credit: Valve By creating an exemption for developers to use internal AI tools and not disclose them, Valve has made it easier for them to fully embrace AI-driven workflows without worrying about additional disclosure requirements. Modern engines like Unreal already include AI chat assistants, automated scripting tools, and generative features designed to speed things up. Under the new rules, developers can freely use these features as long as the final shipped content does not directly contain AI-generated material. This change is likely to make the developer feel safe and make the adoption easier, especially for smaller studios facing tight budgets and deadlines. AI tools can help reduce repetitive work, shorten production cycles, and help teams experiment more quickly with ideas. For Valve, this shows that it is ready to embrace the future where AI is treated less as a novelty (not a buzzword added to everything) or risk factor and more as a standard productivity layer baked into everyday game development. Do you think this will affect game development? Comment below to let us know. This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/296958-steam-valve-is-officially-going-all-in-on-ai-and-steam%E2%80%99s-new-rules-prove-it/ Share on other sites More sharing options...
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