[STEAM] Halo: Reach devs "had to fight tooth and nail to keep space combat" after Bungie wanted to cut it, and the FPS was originally supposed to have a second mission using it |
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.