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[STEAM] Best items to keep, sell, and recycle in ARC Raiders (Season 2)


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The Flickering Flames project has ended, and winter is over in ARC Raiders, but we still keep marching on towards completing the second Expedition project.

Season 2 has seen plenty of twists and turns in how some of the old mechanics have worked since launch. The foundation still revolves around getting loot, and then keeping some and recycling the rest.

This guide will give you some quick information about what items you should keep and what should be either sold or recycled.

Table of contents
All items in ARC Raiders you should sell or recycle (Season 2)
The following table has a bunch of items that can be safely recycled or sold whenever you obtain them.

Item
Rarity
Value
Alarm Clock
Rare
1000
Barricade Kit
Uncommon
640
Broken Guidance System
Rare
2000
Broken Handcuffs
Uncommon
640
Broken Handheld Radio
Rare
2000
Burned ARC Circuitry
Uncommon
640
Camera Lens
Uncommon
640
Coolant
Rare
1000
Crumpled Plastic Bottle
Uncommon
270
Damaged ARC Powercell
Uncommon
293
Deflated Football
Uncommon
1000
Diving Goggles
Rare
640
Dried-Out ARC Resin
Uncommon
640
Expired Respirator
Rare
640
Flame Spray
Uncommon
2000
Headphones
Rare
1000
Household Cleaner
Uncommon
640
Industrial Charger
Rare
1000
Number Plate
Uncommon
90
Polluted Air Filter
Rare
1000
Radio
Rare
1000
Remote Control
Rare
1000
Ruined Baton
Uncommon
640
Ruined Handcuffs
Uncommon
640
Rusted Bolts
Uncommon
640
Rusty ARC Steel
Uncommon
640
Thermostat
Rare
1000
Sample Cleaner
Rare
3000
Speaker Component
Rare
500
Unstable Weapon
Rare
2000
Items to keep for Expedition Project 2 in ARC Raiders
Here's the list of items you'll have to keep for
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.

Stage 1
Item
Req. Quantity
Metal Parts
150
Plastic Parts
200
ARC Alloy
80
Steel Spring
15
Stage 2
Item
Req. Quantity
Durable Cloth
35
Wires
25
Electrical Components
20
Cooling Coils
4
Stage 3
Item
Req. Quantity
Light Bulbs
4
Battery
30
Shredder Gyro
10
Exodus Modules
1
Stage 4
Item
Req. Quantity
Frequency Mod Box
5
Advanced Electronic Components
5
Ion Sputters
3
Leaper Pulse Unit
3
Stage 5
Item
Req. Quantity
Combat Items
Sell 200,000 coins worth of items
Survival Items
Sell 100,000 coins worth of items
Provisions
Sell 150,000 coins worth of items
Materials
Sell 300,000 coins worth of items
Items to keep for workshop upgrades in ARC Raiders
If you chose to wipe your accounts after the first Expedition, you might still require some or more of the items in the following table.

Workshops to upgrade
Items you should keep
Scrappy
Dog Collar, Lemon, Apricot, Prickly Pear, Olives, Cat Bed, Mushroom, Apricot, Very Comfortable Pillow
Gunsmith
Rusted Tools, Mechanical Components, Wasp Driver, Rusted Gear, Advanced Mechanical Components, Sentinel Firing Core
Medical Lab
Cracked Bioscanner, Durable Cloth, Tick Pod, Rusted Shut Medical Kit, Antiseptic, Surveyor Vault
Explosives Station
Synethesized Fuel, Crude Explosives, Pop Trigger, Laboratory Reagents, Explosive Compound, Rocketeer Driver
Gear Bench
Power Cable, Hornet Driver, Electrical Components, Industrial Battery, Advanced Electrical Components, Bastion Cell
Refiner
Toaster, ARC Motion Core, Fireball Burner, Motor, ARC Circuitry, Bombardier Cell
Utility
Damaged Heat Sink, Electrical Components, Snitch Scanner, Fried Motherboard, Advanced Electrical Components, Leaper Pulse Unit
Best items to recycle for core components in ARC Raiders
There's a bunch of base, core, and high-tiered components you'll need regularly throughout Season 2.

Item you get
Item you Salvage
Rubber Parts
ARC Flex Rubber, Rubber Pad
Plastic Parts
Ruined Riot Shield, ARC Synthetic Resin
Chemicals
Cooling Coil, ARC Coolant
Fabric
Tattered ARC Lining, Ruined Parachute, Torn Blanket
Metal Parts
Ice Cream Scooper, Garlic Press, Frying Pan, Candle Holder, Bicycle Pump, ARC Performance Steel
Advanced Mechanical Components
Flow Controller, Leaper Pulse Unit, Microscope, Mini Centrifuge
Advanced Electrical Components
Spectrometer, Frequency Mod Box, Telemetry Receiver
Steel Spring
Rusted Tools, Spring Cushion, Cooling Coil, Accordion
Magnet
Exodus Modules, Microscopes, Ripped Safety Vest, Industrial Magnet
Electrical Components
Rotary Encoder, Fried Motherboard, Signal Amplifier, Hornet Driver
Mechanical Components
Rusted Gear, Shredder Gyro, Turbo Pump, Sentinel Firing Core
Battery
Broken Flashlight, Geiger Counter, Cracked Bioscanner, Broken Taser, Power Bank, Portable TV
Wires
Broken Handheld Radio, Power Cable, Projector, Portable TV
Some of the feeder items on the table above will be required for Expedition Project 2. Only use the items for recycling purposes after you have completed the stages of the second expedition project.

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