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[STEAM] Fallout 3's lead artist says its 'sparse' vision of post-apocalypse is 'messy, and there's lots of inconsistency—but I like that, because it mimics the real world'


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features an article on the making of Fallout 3, including interviews with some of Bethesda's key creatives tasked with bringing the classic isometric series into 3D. Fallout itself "was a big pivot" for a studio best-known for the fantasy world of the Elder Scrolls, says lead artist Istvan Pely, and meant the studio "had to prove that we could pull off a totally different genre, the opposite of fantasy."..
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