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[STEAM] All League of Legends Season 16 Role Quests and rewards


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League of Legends Season 16 brings a host of different Role quests for you to complete and win various rewards.

The quests will be live throughout the course of the season, and you can complete a few or all of them. While they're easy to start, finishing them will require a coordinated approach. This guide will provide key details about all the quests and what you can earn by completing them.

Table of contents
How to start Role quests in League of Legends
Role quests begin automatically when you begin a fresh round. They're assigned automatically based on your chosen role and character. If you change a character, the assignment will switch as well. IF you're playing in a custom Summoner's Rift lobby, you'll have to select a quest.

How to complete Role quests in League of Legends
The requirements for completing Role quests vary based on your role. The key objective is to earn points, and rewards are granted when you hit certain milestones.

  • For top, mid, and bot, you can earn points from Champion takedowns, Epic monster takedowns, minion kills, and Turret takedowns
  • If you're playing as a Support, you'll need to stack World Atlas.
  • For Junglers, points are earned when they raise the pets.
Points you earn by taking down turrets and minions will be doubled if you're doing so in your assigned lane. Some of the point generation will happen passively, which will allow you to obtain the rewards quicker.

All Role quest rewards in League of Legends Season 16
The table below has complete information about all Role quest rewards for every role.

Role
Quest Progress
Quest Rewards
Top Lane
1200 points required for quest completion
+1 per minion kill (+2 in Top Lane)
+30 per epic monster takedown
+25 per turret takedown (+50 in Top Lane)
+20 per turret plate (+40 in Top Lane)
+15 per champion takedown
Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around top lane (Note: roughly, past your outermost living turret in your assigned lane.)
Level cap increased to 20
+600 experience
All future experience gains increased by 12.5%.
If the top laner did not select Teleport as a Summoner Spell, gain Unleashed Teleport on a 7 minute cooldown.
If the top laner did select Teleport as a Summoner Spell, they are also shielded for 30% of their maximum health on arrival, lasting for 30 seconds.
Jungle
N/A
**** counters needed to fully finish the quest: 40 ⇒ 35
Gustwalker movement speed duration: 2s ⇒ 1.5s
Smite damage: 600/900/1200 ⇒ 600/1000/1400
After quest completion, Junglers gain 4% movement speed in the jungle or river, increased to 8% while out of combat.
After quest completion, Junglers gain +10g and +10 XP per large monster killed
Mid Lane
1350 points required for quest completion
Ranged Champions gain 1.5% of damage dealt to Champions as quest progress
Melee Champions gain 3% of damage dealt to Champions as quest progress
+1 per minion kill (+2 in mid lane)
+30 per epic monster takedown
+25 per turret takedown (+50 in mid lane)
+20 per turret plate (+40 in mid lane)
+25 per champion takedown
Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in and around the mid lane
Tier 2 boots upgrade to their corresponding Tier 3 boots. If you do not have Tier 2 boots in your inventory upon quest completion they will be upgraded on purchase.
Every 5 minutes, gain an empowered Recall, reducing the channel time from 8 to 4 seconds
Champion takedowns reduce the cooldown on empowered Recall by 1 minute
Crimson LucidityUpgrades from Ionian Boots of Lucidity
Ability Haste: 20
Movement Speed: 45
Ionian Lucidity: Gain 20 Summoner Haste.
Noxian Haste: Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants 10% Movement Speed for 4 seconds.
SwiftmarchUpgrades from Boots of Swiftness
Movement Speed: 65
Fleetfooted: Reduce the effectiveness of Slows by 40%.
Noxian Fervor: Gain 5% of your Movement Speed as Adaptive Force.
Spellslinger's ShoesUpgrades from Sorcerer's Shoes
Magic Penetration: 18
Magic Penetration: 8%
Movement Speed: 45
Gunmetal GreavesUpgrades from Berserker's Greaves
Attack Speed: 40%
Movement Speed: 45
Life Steal: 5%
Chainlaced CrushersUpgrades from Mercury's Treads
Magic Resist: 30
Movement Speed: 45
Noxian Persistence (15s cooldown): After taking magic damage from a Champion, gain a (10-120 [level scaling] +10% Health) magic shield for 5s.
Armored AdvanceUpgrades from Plated Steelcaps
Armor: 35
Movement Speed: 45
Plating: Reduces incoming damage from Attacks by 10%.
Noxian Endurance (15s cooldown): After taking physical damage from a Champion, gain a (10-120 [level scaling] +10% Health) physical shield for 5s.
Bot Lane
1350 points required for quest completion
+1.5 per minion kill (+3 in Bot Lane)
+30 per epic monster takedown
+25 per turret takedown (+50 in Bot Lane)
+20 per turret plate (+40 in Bot Lane)
+15 per champion takedown
Starting at 1:05, +1 per 3 seconds passively, increased to +8 per 5 seconds in the Bot Lane playspace
+300g
+2g per minion kill for the rest of the game
+50g per champion takedown for the rest of the game
Boots move to the Role Quest slot, effectively opening up a 7th item slot
Support
N/A
Gold and experience from minion kills and from Support Quest Items is reduced by 25% outside of bot lane until level 3
Zaz'Zak's Realmspike, Solstice Sleigh, Bloodsong, Dream Maker, and Celestial Opposition: 5g per 10s ⇒ 9g per 10s
After Quest Completion, Control Ward gold cost reduced to 40g
After Quest Completion, store up to 2 Control Wards on your Role Quest slot instead of your item inventory
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