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[STEAM] The worst part of Critical Role is one of the best parts of Dungeons and Dragons


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Critical Role campaign four officially had its first moment of wasted space over the winter break. After a punchy, clearly heavily planned overture to set up the world of Aramán, the Soldiers table is having its first stab at D&D's more traditional modes of play: exploring, socializing, fighting, and dungeon-crawling. And, like most Dungeons and Dragons players, the group hasn't always been super efficient about its adventuring. One recent episode is significantly bulked out by chatter and indecision as the group prepares to take on a fresh encounter.

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