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[STEAM] In 2025, Monster Hunter fell prey to profit


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Capcom couldn't have hoped for a better environment to release
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into. Monster Hunter was already ascendant: World was a breakout success that thrust the series into global awareness, and after glutting itself on Elden Ring the gaming public had a mainstream interest in precise, demanding third person combat and systems-heavy buildcraft. At launch, that math held true. In three days, Monster Hunter Wilds had sold a triumphant 8 million copies—the fastest-selling launch in Capcom's history...
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