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[STEAM] Ashes of the Singularity 2 makes giant-scale RTS warfare approachable with one of the cleverest army systems I've seen


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Ashes of the Singularity 2 follows in the colossal footsteps of its predecessor, which set a high bar among the
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for the sheer breadth of its interstellar battles. The sequel is stepping things up even further, which means you aren't just dealing with a single force of units. Instead, each one becomes part of a larger army, allowing you to coordinate grand-scale attacks while smartly reinforcing your troops on the fly as needed. In a new developer video, executive producer Brett Norton walks us through how Oxide Games is rethinking large-scale RTS warfare.

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