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[STEAM] If you slaughter everyone you see in ARC Raiders, be prepared to meet like-minded individuals more as the devs monitor your behavior


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ARC Raiders is a PVP game at its core, but not one without a strong social aspect. Whether or not one is justified in shooting down their fellow raider is heavily debated, with some claiming anything is fair with love and ARCs. However, Embark keeps close track of bloodthirsty topside tourists, so you might want to control that trigger finger.

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, Embark Studio takes your behavior into consideration when matching you with others for your fun topside adventures, which includes your proclivity toward killing other humans desperately roaming the wastes, trying to procure scrap to sell and feed their family in Speranza. “[Matchmaking] is quite complex, so we do analyze behavior and match accordingly,” Robert Sammelin, ARC Raiders' art director, said.

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Embark Studios seems to profile you in the background, so watch yourself the next time you go up top. Image via Embark Studios Sammelin did not wish to provide additional information to PC Gamer, but as they point out,
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and found that behavior significantly impacts the matchmaking experience.

It appears that if you are of the itchy trigger-finger kind, you will get placed in lobbies filled with people of a similar school of thought, and no amount of “Don't Shoot!” callouts will help you out there. In turn, if you're chill and only there for the loot and fun and teaming up with others, then you could potentially start getting into more and more games where people are just the same.

The information we do have on the topic is quite scarce, but I find it rather interesting how your own mentality and behavior can shape your topside experience, even if what you're doing isn't necessarily wrong by any stretch of the imagination. After all, ARC Raiders is a PVP experience, one where survival is crucial, even if that means that you have to shoot a human rather than a robot from time to time.

It brings back memories of Left 4 Dead 2 and its hidden director that'd shape the environment based on player performance, making every action count, no matter how small or seemingly insignificant.

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