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[STEAM] Monster Hunter Wilds Sets Out Roadmap To Improve Performance on PC, Starting With Title Update 4


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Title Update 4, which addresses a number of stability and performance issues, arrives on December 16, Capcom has announced.

As part of this, Capcom has "committed" to improving stability and performance, detailing what changes are coming and when, including CPU/GPU improvements, load reduction, and the optimization of "PC-specific processes and addition of options and presets to reduce processing load."

The commitment comes as Monster Hunter Wilds'
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sales,
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, were offset by its 'Mixed' Steam reviews
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. Despite
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, dissatisfaction persists, and even with
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, fans remain unhappy with the state of the game, to the point where some are
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and harassing individual Capcom team members.

Now, Capcom says the free Title Update 4 will introduce "an array of performance improvements across all platforms," focusing on CPU and GPU optimization and reducing processing load "with more than 100 under-the-hood improvements, among others."

"We'll follow this up in January with a PC-specific update with even more improvements, and are looking into further optimization for implementation in the February content update," the team explained. "We're committed to making Monster Hunter Wilds a great experience for all players. Thank you for your patience and continued support."

Here's the full list of changes, with more to come on December 12:

Monster Hunter Wilds Commitment to Improving Stability and Performance:
December: Title Update 4
CPU/GPU optimization (All Platforms: PS5, Xbox Series, Steam)

  • Processing Improvements: Processing time will be improved by distributing the process across frames for elements that demand the heaviest load, which includes players, monsters, and graphical user interfaces.
  • Load Reduction: Processing load is reduced by comprehensively reviewing and streamlining various processes, such as reducing the number of simultaneous effects and improving collision detection for Palico and Seikret.
  • Various other improvements, including optimization and reduction of memory usage, will be implemented.
January 2026: Steam Version Exclusive Patch
Optimization of PC-specific processes and addition of options and presets to reduce processing load (Steam)

  • Adding new graphics and CPU settings as well as new presets, providing additional options to reduce processing load
  • Improving shader compilation process (reduced stuttering)
  • VRAM usage improvements
  • High-resolution texture pack improvements (improving texture streaming speeds)
February 2026: Ver. 1.041 — Additional Optimization
  • Adding level-of-details (LOD) quality levels to the polygon mesh for 3D models (reducing GPU processing load)
  • We are also re-examining memory-related processes to identify further potential improvements.
Last week, at the PlayStation Partner Awards 2025 Japan Asia held in Tokyo,
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. In an interview held before the award ceremony, Ryozo Tsujimoto, the producer of this work, and Yuya Tokuda, the director, answered questions from local media, and acknowledged the criticisms raised by players.

"Immediately after the release, we apologized for the inconvenience caused by the volume of content and the difficulty level," Tokuda said. "Despite this, we were delighted to receive various awards, including Users' Choice awards. We would like to thank all the players who have given their opinions and spoken warm words even in this situation. The development team was able to turn everyone's feedback into an asset and work on the update with all our strength, and I think the result was also the reason why players voted for us."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at
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.

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