[STEAM] Monster Hunter Wilds director admits his action RPG's "difficulty curve was a little lacking" at first, but he'd love it if anyone who dropped it at launch gave it another try |
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.