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[STEAM] Of all the companies, EA seems to be the one that figured out the best approach to anti-cheat


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EA games has recently shared the data backing up its anti-cheat measures, chiefly championing its kernel-level software, Javelin. The program, alongside additional OS-based security protocols, has banned over two million players to date, showing how effective anti-cheats can be when a developer takes them seriously.

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(yeah those exist), EA Games has shared a seasonal update on its anti-cheat, including how many players were detected and banned, as well as how many cheat developers and distributors were disrupted, to put it mildly. According to the company, 98 percent of all matches played in Battlefield 6 were "fair and free of cheater impacts," with over 2.39 million cheaters banned since release.

This implies almost every single player had a smooth and cheaterless experience with Battlefield 6, and only a small fraction of the community experienced unsportsmanlike conduct. I, for one, can provide anecdotal evidence to match this, as I haven't ever seen (or at least noticed) a cheater in BF6. This is across both official queues and community servers on Portal.

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and any form of bad behavior around launch, and it seems the company's brutal combat with unfair play actually has resulted in an overall cleaner game.

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I can happily say I've never encountered a cheater in BF6, which I couldn't even hope to say about most others. Image via EA Even so, it does not seem to be innovating on all levels like EA. In the case of EA, and DICE specifically (or Battlefield Studios now), there is a strong combination of proprietary tools, external software, and manual reviews that have borne a system where cheating is nigh impossible. Reports are processed quickly, manual reviews lead to fast bans and restrictions, while the automated systems try (and often succeed) to prevent cheaters from ever making it into the game.

EA's massive anti-cheat measures could lead to a total disruption of the cheating marketplace, inadvertently causing the recession of cheats in other games, too.

"If our work makes it harder and more time-consuming to develop and support a working cheat, the availability of that cheat will be lower, and the price likely will go up. Frustrated cheaters may quit cheating, quit playing, or go to some other game with more accessible cheats," EA wrote in an
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Even by then, it had banned 33 million cheaters with Javelin, causing serious damage to the finances of those who create and sell cheats (as well as to those who purchase them).

Disheartening and disrupting the whole cheating world could help other games stay cleaner as a result. While this is more wishful thinking than anything else, it's certainly doing something.

EA and DICE have done a remarkable job with Battlefield 6, which is by far one of the franchise's most successful releases. And, what's more, it has solved the issue that has plagued the series for over a decade: one where a small batch of players cause so much damage that the player base slowly erodes, as was the case in many of EA's older titles.

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