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[STEAM] The Forge Crafting Guide – Multipliers, Variants, Traits & More


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In this The Forge crafting guide I'll explain how the entire crafting system works as well as some advanced tips like armor variations (Dark Knight/Samurai) and Ore trait combos. This guide is meant for beginners but non-beginners might also learn something useful. Here's my complete The Forge crafting guide.

Table of contents
The Forge Crafting Explained
Here's a run down of how crafting works in The Forge:

  • Weapon Basics: Once you start adding ores and have 3 you can craft a Dagger class weapons and from there the more Ore you add the more chance you have to craft "larger" class weapons. The number of ores you put in doesn't increase the stats of the weapon, just the size category. "Larger" size category weapons tend to have more base damage but less attack speed while it's the opposite for "smaller" categories. For a full breakdown of size categories check out our
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    .
  • Armor Basics: It's a similar case for armor as well except the size categories are Helmet as the smallest then Leggings then Chestplate as you add more Ore. Then you move into the next tier which is weight so it goes from Light (Helmet>Leggings>Chestplate) to Medium to Heavy. For Armor, the larger and heavier the more Defense/Health you get so go for Heavy if you can.
  • Weapon Variations: There are different weapon variations within each weapon category. For example the Dagger category has Daggers, Gladius Daggers and Hooks and you'll see the odds of crafting a specific variation on the left. Let's say you put in 5 ores so that your crafting chance is 86% for Daggers and 14% for Straight Swords. Whatever category you get, the game will then roll another number to determine what variation in that category you will get. Some variations are locked behind a certain level to unlock.
  • Armor Variations: These work similarly to Weapon Variations however variations like the Dark Knight set or the Samurai can only be crafted on Island 2, not Island 1.
  • Optimal Crafting Chances and Ore Requirements: Below you'll find a table of how much Ore you need for each weapon and armor category
Item
Min Ore
Optimal Ore
Dagger
3
3
Straight Sword
4
8
Gauntlet
7
11
Katana
9
15
Great Sword
12
20
Great Axe
16
37
Colossal Sword
21
46
Light Armor
3
3 (For Helmet, More for Leggings/Chest)
Medium Armor
10 (Helmet)
17
Heavy Armor
20 (Helmet)
46
Pro Tip: Here's how to
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.

Ore Multipliers Explained
Each Ore has a Multiplier that modifies the base stats of weapons/armor you forge like Damage or Defense. The higher rarity Ore you use the higher the multiplier and the higher the damage/defense. If you're mixing different Ores with different multipliers the game will use the average so the combined sum of the multipliers divided by the number of different multipliers. So if you put in a few ores that have a multiplier of x2 and a few ores that have a multiplier of 1x the end result will be a 1.5x multiplier. Better ores have higher multipliers.

For weapon buffs the ore with the higher amount in the bunch gives all the buffs from the ore rarity. If you put in 15 common ores and 3 Legendary ores you get no buffs from the Legendary ore. But if you put in 10 Legendary ores and 6 common ones you'll get buffs from the legendary ore.

Check out
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and Locations for details on each one.

Ore Traits
Some of the Ores I listed below in a table have special traits that apply to your weapons and armor when you craft them using these Ores. You need at least 10% to 15% of the ore with a trait when forging for that item to have the trait once crafted. The optimal amount is to have 30% for the best stats from the trait. For example, if you want armor with the Obsidian Defense trait and you want to craft it using 10 Ores, 3 Ores should be Obsidian for the optimal trait effect. Here are all Ores that have traits.

Ore & Rarity
Drop Chance
Rock Node
(All except Poopite are Island 2)
Multiplier
Price
Trait
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[/url] [/url] [/url] There are two Armor variations which are the Dark Knight Heavy Armor variant and the Samurai Medium Armor variant. These can only be crafted on Island 2 since they don't show up as options on Island 1. There's no variation for Light armor even on Island 2. The odds for these special armor options are usually 1/2 instead of the default 1/1 for base variations. Both Dark Knight and Samurai give more Health than the base version of the armor. For example, see the picture above comparing the base Heavy Armor Knight Chestplate and the Dark Knight Chestplate.

That's it for my The Forge crafting guide. Check out my
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for more guides.


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