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[STEAM] ARC Raiders Update 1.3.0 patch notes: Balance changes and more


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Update 1.3.0 is now live in ARC Raiders across all platforms, introducing some major balance changes.

Coming a week after the launch of Stella Montis, there are plenty of interesting tweaks from Embark. The focus of this patch appears to be general balance changes about how certain items work. There are numerous bug fixes to optimize the gameplay.

Complete ARC Raiders Update 1.3.0 patch notes
Here's a quick glimpse at the key gameplay balance changes.

  • Deadline buy value changed to 15,000 coins, and sell value changed to 5,000 coins.
  • Crafting Deadline now costs 3 Explosive Compound and 2 ARC Circuitry.
  • Power Cell's sell value changed from 640 to 270 coins
  • The buy value of Launcher ammo changed to 6 ammo for 4,500 coins.
  • Crafting 6 Launcher ammo now requires 1 ARC motion Core and 2 Explosives.
  • Venator's fire-rate gained from upgrades nerfed to 13%/26%/40% and the weight increased to 5 from 2.
  • Explosive damage has been reworked from almost all sources.
Additionally, the latest patch introduces some key content and bug fixes.

  • Fixed a bug where ARC could call down reinforcements outside the map.
  • Shredder will now detect and move more reliably towards Lure Grenades.
  • Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.
  • Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
  • Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
  • Corrected player-facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels.
There are plenty of additional fixes and tweaks that you can find in the
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. It will be interesting to find out how the latest balance updates impact the current meta.

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