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[STEAM] Ghost of Yotei's director had to "kill" one of his favorite mechanics, but resisted the "pressure" to replace it with violence


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Of all the people to be discussing Ghost of Yotei, I didn't expect Breaking Bad creator Vince Gilligan to be the one asking the questions. But he was exactly who Sony picked to sit across from the samurai game's creative director, Jason Connell, to discuss their respective media as a part of its Creator to Creator series. Although it was
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, Ghost of Yotei's stellar reviews promise a place on our list of the
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when it inevitably makes the move to PC. But it wasn't all smooth sailing, as Connell discusses the pressure of violence, troubles with mocap performers, and killing his favorite game mechanic to make development sustainable.

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