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[STEAM] Former id Software artist argues performance and optimization is 'as much of an art problem' as a tech one: 'Killzone 2 looks incredible today. FEAR looks incredible today'


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I recently sat down with Defect game director and
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, Emanuel Palalic, as well as composer Mick Gordon to discuss the
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. One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game, but has surprisingly lenient specs⁠—RTX 2060 minimum⁠—and no mandatory ray tracing like we're starting to see in some games...
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