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[STEAM] All Augments and Research in Black Ops 7 Zombies and how to unlock them


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Call of Duty ****** Ops 7 Zombies offers a variety of Augments for players to research at launch, and unlocking them will allow you to customise your build beyond the default options.

Like last year, Augments are centred around Perks, Ammo Mods, and Field Upgrades. While all the options from the previous year have been retained, we have new additions as well. Let's look at how to progress towards researching all the available options to give you the maximum choices in ****** Ops 7.

Table of contents
How to research Augments in ****** Ops 7 Zombies
The ability to research new Augments begins once you hit Level 11. It will take you a bit of time to level up, and you can use any XP boosts to enhance the rate. Once you reach Level 11, you'll be able to research new Augments. When you go to the Augments Research section, plenty of stuff will be locked.

To unlock more Perks, Ammo Mods, and Field Upgrades, you'll have to start by upgrading the Minor and Major upgrades of the Augments available by default. This will allow you to access the next ones in sequence gradually. Once you have a research active, it will automatically proceed as you kill more zombies and earn more XP.

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Image via Activision
All ****** Ops 7 Augments Research for Perks
The table below has the unlock condition for all Perks available in
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.

Perk
Unlock Criteria
Stamin-Up
Unlocked by default
Quick Revive
Unlock any 3 Augments
Jugger-Nog
Unlock any 6 Augments
Melee Macchiato
Unlock any 9 Augments
Speed Cola
Unlock any 12 Augments
Vulture Aid
Unlock any 12 Augments
PhD Flopper
Unlock any 15 Augments
Death Perception
Unlock any 15 Augments
Double Tap
Unlock any 18 Augments
Deadshot Daiquiri
Unlock any 18 Augments
Wisp Tea
Unlock any 21 Augments
Elemental Pop
Unlock any 21 Augments
The first research to unlock will be Quick Revive. You'll need to unlock any three Augments via research to do so, and then proceed with working on the Quick Revive tree. It will take a significant amount of time to unlock all 12 Perks.

However, everything you researched and unlocked in
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will carry over, but you'll still need to reach Level 11 to unlock the ability to Research.

All ****** Ops 7 Augments Research for Ammo Mods
Ammo Mods and Field Upgrades have slightly different systems since they have a separate research format. You'll first need to unlock a particular Field Upgrade/Ammo Mod, while the research tree is unlocked separately.

Ammo Mod
Unlock Level
Research Unlock Criteria
Dead Wire
Unlocked by default
Unlocked by default
Cryo Freeze
Player Level 12
Unlock any 6 Augments
Fire Works
Player Level 18
Unlock any 9 Augments
Napalm Burst
Player Level 35
Unlock any 3 Augments
Shadow Rift
Player Level 44
Unlock any 18 Augments
Brain Rot
Player Level 51
Unlock any 12 Augments
All ****** Ops 7 Augments Research for Field Upgrades
Researches related to Field Upgrades work similarly to Ammo Mods.

Field Upgrades
Unlock Level
Research Unlock Criteria
Energy Mine
Unlocked by default
Unlocked by default
Dark Flare
Unlocked by default
Unlock any 9 Augments
Frenzied Guard
Player Level 8
Unlock any 3 Augments
Healing Aura
Player Level 17
Unlock any 15 Augments
Toxic Growth
Player Level 29
Unlock any 12 Augments
Aether Shroud
Player Level 48
Unlock any 21 Augments
Unlike Ammo Mods and Perks, you get one extra option when it comes to Field Upgrades (from the start). The first objective is to unlock 9 Augments as quickly as possible, as that's going to raise the chances of potential research significantly.

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