Diamond Member Steam 0 Posted October 23, 2025 Diamond Member Share Posted October 23, 2025 This is the hidden content, please Sign In or Sign Up Gearbox has released the big Borderlands 4 Day 30 patch, which makes a number of key balance changes to the game. This update, released October 23, includes widespread stability improvements, multiplayer fixes, UI polish, and a suite of quality-of-life upgrades across visuals, audio, and accessibility. It also addresses various reported issues for Vault Hunters including major balance tuning, loot systems, gear, and achievements — further refining late-game, mission flow, and overall player experience. “We will monitor the community closely for feedback and respond after the changes have settled,” Gearbox said. “This measured approach to your input will provide a consistent and better experience. As a reminder, our primary goal with balance adjustments is to provide you the greatest number of viable builds.” The update launches alongside the free Horrors of Kairos Seasonal Mini-Event. From today, October 23 to November 6, players will experience “a terror-inducing blood rain during all world boss encounters, with the added chance to loot the all-new legendary ‘Murmur’ Tediore Assault Rifle and ‘Skully’ Order Grenade. The patch notes, courtesy of the This is the hidden content, please Sign In or Sign Up , are below:Borderlands 4 Day 30 October 23 update patch notes:Change List:Horrors of Kairos!Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.Added the "Murmur" Legendary Tediore Assault Rifle and "Skully" Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss. Read the This is the hidden content, please Sign In or Sign Up for Horrors of Kairos for more information on the event and a spooky SHiFT code to shoot fear into your enemies!Progression, Loot, & RewardsReduced Specialization Respec Machine cost from 5000 Eridium to 1500Added drops to a certain boss fight that was not dropping loot[PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on SteamGranted missing cosmetic rewards for players who completed Kairos Speaks with 155 Echo Logs prior to a previous updateImproved equipment handling when opening Rewards while drivingLost Loot Machine logic updated to better prioritize higher-quality loot in overflow situationsLost Loot Machine SDU upgrades now properly expand slots in multiplayer sessions Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayerLoot enemies now drop more cashGolden Chests can now consistently be opened after joining a session and redeeming SHiFT keysReward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing functionBreak Free reward bundle redemption standardized, will now correctly apply account-wide as intended Adjusted unlock conditions so Rift Incompatible achievement now correctly completes for all players in multiplayerCut That Out achievement now unlocks when viewing the board from a further distance.Level-based progression updated so Crimson Rising achievement unlocks at character level 10 as designedTiming adjustments made so Catch a Ride! achievement unlocks only at the intended progression point Challenge tracking updated so Jakobs Throwing Knives no longer count as gun killsEnsured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node were accessible.Discovered locations now stay discovered when returning to single-player after multiplayerVarious Fast Travel stations have been adjusted to unlock when they’re intended to, including concerns seen in Ultimate Vault Hunter ModeVault Key animations now play correctly during ECHO-4 sequencesECHO Log pickup in Unpaid Tab now counts properlyAmara’s ******* to Core objective now consistently advances when replayedImproved various instances of mission waypoints not showing up accuratelyGameplay & MissionsMaurice’s ****** Market Vending Machine is able to be interacted with reliably in multiplayerLegendary Vending Machine no longer closes unexpectedly during Vend of the LineMade general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issuesAddressed bounties Beatloaf, Grip, and Shagriculture not reliably spawning Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encounters Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behaviorThe Howl Capture Station no longer reactivates after safehouse capture One Fell Swoop has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacksWarden Scathe no longer clips through arena walls in his boss fightImproved Echo Location guidance across several missionsPatched collision gaps, holes, clipping, and invisible wallsCorrected Order drop pod events to consistently reach that ground and no longer appear stuck in the airNPCs should no longer cause players or vehicles to get stuck when the player runs them overPangolin enemies can now be damaged by grenades while in ball mode Chain Master trait now tethers to all allies in range when multiple enemies have the abilityMangler enemies no longer desync their position when dodging in multiplayerVault Hunter ChangesHarlowe the GravitarAddressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completingGravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designedGravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap Creative Bursts Balance Adjustments: Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage. Cosmic Brilliance - PassiveFlux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character levelAmon the ForgeknightShield visuals adjusted for improved clarity in combat situations Trait - ForgeskillAdjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer Onslaughter - CalamityCamera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy CricketAttack frequency of Rocket Punch is now consistent in multiplayer Balance Adjustments Seeing Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.Dev Note: Seeing Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn't want to nerf this passive's power, but we're making the effect harder to maintain. Scourge - VengeanceScorched Kairos passive now displays consistent magazine size values for the Ordnance gadgetThe Forgewave no longer fires unintentionally during Glacial RaptureProjectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fightBlackout Shock Damage now properly scales with points investedBlackout is now 15% per point, down from 21% per pointDev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales. Crucible - CyberneticsVisuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-EdgeCorrected animation of Crucible while climbingRaging Inferno Incendiary Damage now properly scales with points investedVex the SirenChallenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players Dead Ringer - The Fourth SealSpecter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher Incarnate - VexcalationBleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops Phase Phamiliar - Here Comes Trouble Balance AdjustmentsDouble Trouble Illusion Damage Multiplier is now 75%, up from 50%Double Trouble Illusion's Duration is now 8 seconds, up from 5 secondsApex Beast Damage Dealt increase increased to 15% from 10% per stack of UnsealedRafa the Exo-SoldierFree Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped People Person skill tree Action Skills - APOPHIS LanceAPOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.APOPHIS Lance now benefits from cooldown reduction effectsGearSkills that boost Gun Handling now properly increase Projectile Speed Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammoHealth restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian AngelReduced critical chance on Jakobs crit knife to 30%Dev Note: It had to happen, you knew it was going to happen!Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weaponsUsing a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modesJakobs weapon parts updated so ricochet effects only trigger from intended damage sourcesRipper Legendary Shotgun Golden God overheating effect now clears correctly when switching weaponsCorrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fireMaliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the SingularityWeapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayerDaedalus Legendary SMG Frangible removed from chest loot tablesDaedalus Legendary AR First Impression reduced the critical damage multiplierRecoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passivesVladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor Torgue Grenades with Spring and Apex Augments now always explode on its first apex Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when pairedGadgets no longer reset to maximum uses after gaining Second WindHealing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distractingTediore underbarrel names now match correctly across item cards and ammo widgets Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines Gear Balance: Assault Rifles:Star Helix fire rate increased by 33%Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%Rowan's Charge base fire rate increased by 100%Rowan's Charge recoil reduced slightlyLucian's Flank base damage increased by 50%Lucian's Flank recoil reduced slightlyAegon's Dream base damage increased by 35% Heavy Weapon Ordnance:Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%Ravenfire base damage increased by 25% Class Mods: Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable. All Class Mods:Melee Damage Action Skill Damage on level 50 class mods has increased to 60%Skill Damage on level 50 class mods has increased to 45% Siren Class Mods:Avatar's Attunement Skill Duration on level 50 class mods has increased to 45%Kindread Spirits' Command Skill Cooldown rate on level 50 class mods has increased to 45% Forgeknight Class Mods:Blacksmith's Forgedrone Duration on level 50 class mods has increased to 45%Blacksmith's Legendary Effect now also increases all Forgedrone Damage by 20% per active ForgedroneViking's Detonation Damage on level 50 class mods has increased to 60%Forge Master's Forgeskill Damage on level 50 class mods has increased to 60%Elementalist's Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack Gravitar Class Mods:Bio-Robot's Hazard Damage on level 50 class mods has increased to 60%Skeptic's Stasis Damage on level 50 class mods has increased to 60% Other Gear: Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable. Rep Kits:Hard Hitter now grants 50% Melee Damage Dealt, up from 40% Firm Ware:Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%Action Fist now grants 25% Melee Damage at rank 1, up from 15%Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25% Shields:Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%SpecializationsGroundbreaker: Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.UI & UX & TextSorting settings in menus now persist when switching tabs or leaving the menu“Toggle Junk” behavior has been corrected to target the desired item in Bank menus and BackpackWeapon wheel no longer sticks when opened near Guns vending machinesCombat Radar now features a dedicated Legendary Loot Indicator, making high-value drops easier to spot in the heat of combatPress/Hold input now cancels correctly without triggering unintended actions “Apply Settings” prompt only appears when changes are made[PS5 and Xbox] Splitscreen updates, including number text scaling, Equipment/Backpack improvements, scrollbar behaviors, Party list layout, and “Flip Card” functionality Restored Fullscreen resolution controls and switching behaviorWeekly Activities now populate after campaign completionMaurice's ****** Market Vending Machine timer updates to show correct cooldownFirmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive barBoss Bar spacing corrected when Combat Radar is activeTransfer Machine naming has been standardized across the game Travel notification now displays the initiating player’s nameECHO Location path remains readable over time; made improvements to pathfinding Updated various UI visuals and icons for alignment, consistency, and clarityUpdated localization and various text descriptions across the gameStandardized/updated terminology across gear, menus, customization, and manufacturersVisualsUpdated various character and NPC animationsCorrected various reported instances of VFX not rendering correctlyGrapple Vault points now show proper models instead of placeholdersReduced reported instances of visual pops at cinematic startsAudioAudio and VO now remain active when returning to menus after level traveling in multiplayerAdjusted audio mix for improved balance across gameplay and VO SFX volume slider now correctly applies to high HDR-value soundsAddressed several reported instances of VO not playing as intended across multiple missions and scenariosVault Hunter battle voiceover frequency has been tuned so lines repeat less often Missing pain reaction audio restored for several named NPCs Improved various subtitle timing and textBackground music now continues as expected during the Idolator Sol boss fightUnique audio cue restored for Phosphene (shiny) gear spawnsSettings & AccessibilityPersonal Cross-play settings can now be adjusted immediately after switching Party Privacy from Local Only to Public in Session Settings Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility → GameplayIndividual graphics options now reset properly after making changes and then selecting Run Auto-Detect in Options[PS5 and Xbox] Field of View resets consistently to Default on consoles without showing mismatched valuesPlayer ExperienceImprovements to stabilityWe are continuing to investigate and will make further improvements to stability and performance.Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.Improved matchmaking and session stability.Addressed performance in multiplayer when there were large numbers of homing projectilesRefined graphics settings and shader handlingImprovements made to patch reliability and automation processesOcean could occasionally fail to load Miscellaneous [Epic] Rich Presence now displays correctly in non-English languages on Epic[PS5] Friend list now loads properly after logging out and back in during patch checks on the title screenJoystick input now behaves consistently when lowering deadzones[PS5 and Xbox] SHiFT account linking verification codes now auto-copy and apply correctly on console Wesley is Director, News at IGN. Find him on This is the hidden content, please Sign In or Sign Up at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. This is the hidden content, please Sign In or Sign Up 0 Quote Link to comment https://hopzone.eu/forums/topic/285018-steam-borderlands-4-day-30-update-out-now-%E2%80%94-check-out-the-patch-notes/ Share on other sites More sharing options...
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