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[STEAM] Konami Revealed 3 New Silent Hill Games at Once So Fans Knew It Was 'Serious' About Resurrecting the Horror Franchise


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Silent Hill series producer Motoi Okamoto has opened up on why Konami revealed three new Silent Hill games after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series.

Reflecting on how the series has performed since Konami's
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, Okamoto
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how the impressive
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was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise.

"Three years ago, in 2022, we announced three titles: Silent Hill 2, Silent Hill f, and Silent Hill: Townfall," Okamoto explained on
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, as transcribed by
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. "We didn’t want to just announce a single remake to 'test the waters.'

"We wanted people to feel how serious we were about reviving the series. Developing a remake and a new title simultaneously naturally involves risks, but we wanted to convey our commitment first and foremost. Only when a new game is announced can the future of a series be seen. Users won’t feel motivated to engage with an IP unless they can sense it has a future. If the company takes a wait-and-see approach, so will the players. The company needs to show how serious it is so that users can get genuinely excited. I think that’s only fair."

Of all the projects revealed since that 2022 showcase —
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, Silent Hill 2 Remake,
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,
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, and media projects
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and the upcoming movie,
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— the majority have been received well by critics, fans, and new players alike, suggesting it was a gamble worth taking for the Japanese publisher.

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, which pushes sales of the franchise overall to 10 million.
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. IGN's
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returned an 8/10. We said: "Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror." Our
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also returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land."

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at
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.

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