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[STEAM] Hollow Knight: Silksong Patch 1.0.28891 Is Heavy on the Fixes, Light on the Balance Changes


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Post-launch support for
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continues, this time with patch version 1.0.28891 out now.

The update makes a number of improvements and fixes, and some light balance changes. The game now pauses when the controller disconnects, which is an important safety net for such an intense game. Indeed, there are controller support improvements across the board.

On the balance side of things, there’s a slight increase to Sharp Dart and Cross Stitch damage, updated damage scaling on Rune Rage to match other Silk Skills, and a slight decrease to Thread Storm damage at higher needle levels. It’s also worth noting that the patch changes Fine Pins wish drops from 50% chance to 100%, but raises the required quantity.

Developer Team Cherry had signalled
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. This was in response to high-profile criticism of the translation, which had led to ******** players leaving negative Steam reviews. These improvements are expected in the coming weeks.

Silksong remains one of the most-played games on Steam following its huge September 4 release. Here are some essential guides for your journey upwards: the
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,
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,
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, how to get your
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, and a
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.

The patch notes, courtesy of
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, are below.

Hollow Knight: Silksong update 1.0.28891 patch notes:
  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when the controller disconnects.
  • Fixed various smaller controller issues (more fixes to come in future).
  • Fixed remaining instance of certain players getting stuck cursed while in the late game.
  • Fixed Curveclaw not reacting to Hunter down-stab.
  • Fixed rare instances of being able to air dash and double jump when not intended.
  • Fixed several out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.
  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Updated damage scaling on Rune Rage to match other Silk Skills.
  • Slight decrease to Thread Storm damage at higher needle levels.
  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.
  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.
  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.
  • Fixed rare instance of Second Sentinel becoming rotated when defeated.
  • Fixed additional case of Seth sometimes getting out of bounds and not returning.
  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.
  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.
  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.
  • Fixed issues when consuming a Silkeater while in water.
  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.
  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.
  • Various smaller fixes and tweaks.
Wesley is Director, News at IGN. Find him on
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at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld.


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