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[STEAM] Best Battlefield 6 class and spec tier list


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Battlefield 6 has four different classes on offer, and you can customize them further with specs once you level up your account.

All four classes can be top choices if you spend the time to master their strengths and weaknesses. However, there's a competitive meta inside the game, and some classes will perform better, especially when you divide them based on their specs.

This guide will help you understand which classes are well-suited in the current meta of Battlefield 6.

Table of contents
Complete Battlefield 6 class tier list
The effectiveness of any class in
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depends heavily on your playstyle. You can pick an unpopular class and rock with them if you understand the basics well. I have used three tiers to separate the classes and their specs.

  • S-tier specs work well in every game mode and are also relatively beginner-friendly.
  • A-tier specs are very close to S-tier options, but they have slight weaknesses.
  • B-tier specs are average options unless you spend time to learn and overcoming their weaknesses.
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S-tier class
  • Frontliner (Assault): The
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    is in a powerful position with the introduction of CBQ, and Frontliner is significantly better than Breacher. Its active ability, Rally Squad, injects all nearby squad members with a temporary Adrenaline that's amazing in close-quarters battles. Quick Recovery allows you to heal faster and better, while Adrenaline Rush will enable you to spread the effects of your Adrenaline Injector to your teammates. Pair with a good Support, and a good Frontliner can get you a high number of kills consistently.
  • Anti-Armor (Engineer): If you're playing any mode outside of CBQ, having
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    on your team is essential. Any damage you do to vehicles (of every kind) will reduce their repair effectiveness by 50% for 10 seconds. You get to enjoy 15% faster reload speeds on the launcher and get extra rockets. Without Anti-Armor, it's impossible to take down enemy vehicles and tanks, which can be a one-way ticket to defeat.
  • Combat Medic (Support): Playing a well-coordinated team with your friends requires a
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    in every mode. You can use your Defib gadget to instant-revive allies when they're down. Doing so automatically heals you, which is a bonus. Your normal heals also happen significantly faster, and the class also makes it quicker for you to drag downed allies. The Combat Medic might not be a flashy spec, but it's necessary for every map and for every team. Otherwise, you'll be losing a lot of time dying and respawning on the map.
A-tier class
  • Sniper (Recon): The only reason for
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    to be in A-tier is due to the difficulty in learning the advanced concepts of the class. Once you learn them, the Sniper is easily S-tier. If you headshot an enemy, they can't be revived. When you hit an enemy, it marks their position on the map, while the spec also offers Auto-Spotting over a longer distance. You can hit your enemies harder, better, and announce their position to your team. However, you'll have to ace the art of shooting, as a misfire could prove to be costly.
  • Combat Engineer (Engineer): Almost the antithesis of Anti-Armor, Combat Engineers allow you to preserve your vehicles better. Vehicle Regeneration is a fun ability that allows you to repair a vehicle by just sitting in it. Overheat Control allows your tanks and vehicles to fire longer, while repairing friendly gadgets makes them last longer with higher HP. A note: While Anti-Armor feels more powerful, Combat Engineer is a safer and more stable choice.
  • Fire Support (Support): It took me a couple of rounds to understand how underrated the Fire Support specialization feels. On paper, the class might look useless. However, the reality is quite different, as you can strap an LMG, mount yourself, and keep firing at the enemy to suppress the opposition frontline. You also get quicker ammo resupplies (applies to your teammates) and less incoming damage from explosions. If you want to play it safe and be a good team player, Fire Support is a fun choice.
B-tier class
  • Breacher (Assault): The Breacher isn't bad, especially on maps where the strategic entry points are few and far between. However, the abilities compared to Frontliner's are inferior. Agile Shooter works well in run-and-gun situations, but you might not always rely on that. Extra Grenades is a pretty insignificant modifier, while Unrelenting Reload's 15% faster reload for Incendiary-based Shotguns and projectile launchers is situational in use.
  • Spec Ops (Recon): Like Breacher, Spec Ops falls flat due to its abilities. Low Profile only works if you're proning all the time (which isn't possible in every situation). Spotting enemy gadgets near you can be helpful and allow you to prevent stepping on a mine, but the use-case scenario is niche. I didn't find too much use of Stealth Tactics either, so the Spec Ops specialization could do with a buff or two.

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